in the Inspector panel of OVRCameraRig, find hand tracking support, change "controller only" to "controller and hands"
Are you running it with Link?
Currently hand tracking doesn't work with Link so you need to do "Build and Run" to test.
1) Plug in your headset.
2) In the headset cancel any and all Oculus Link Requests
3) In Unity, click Build Settings, then add your scene, then click Build and run.
4) In the headset make sure your on hands mode and wait for the app to automatically launch.
Remember, No Oculus Link
Thx, too!Weitin said: