cancel
Showing results for 
Search instead for 
Did you mean: 

Handstracking equivalent for GetLocalControllerVelocity

DannyDan2468
Protege
Hi,
I'm wondering how one can check the velocity of the hands when using the Quest Handtracking. For the right touch controller I use GetLocalControllerVelocity(OVRInput.Controller.RTouch). I tried it with GetLocalControllerVelocity(OVRInput.Controller.RHand), but the values are always 0 when moving the hand. Anyone knows how to get the velocity and is it possible at all?

Danny



5 REPLIES 5

Acolomer
Honored Guest
Hi Danny,
Did you solve it?

DannyDan2468
Protege

Acolomer said:

Hi Danny,
Did you solve it?



Hey Acolomer,

no, I havent solved it and I think the SDK doesnt provide these values for handtracking.

Danny

philip_g
Honored Guest
Hi, I'm interested in this too. Is there anyone from Oculus that might know if there will be access to hand tracked velocity?

Muszti
Protege

I need a solution too...

omer.akyol
Honored Guest

For Unity, there is a "HandRANSACVelocityCalculator" prefab which can be used to measure the hand velocity.

You may see an example usage in TransformerExamples scene in "Meta XR Interaction SDK OVR Samples".