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How to avoid passing through of inputOVR hands in oculus integration?

kobe972
Level 2
I applied rigidbody withoud kinematic to hand visual and objects, and I also modified the script HandPhysicsCapsules to change the kinematic of the rigidbody component of generated capsule colliders to false. However, when I ran the demo, hands themselves can't pass through but they can pass through objects(though objects also interacts with hands, i.e. they are hit and moved).And when I hands were put on the table and move down, it just passed through the table instead of stucking on the table.
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