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Install .apks over 1 gigabyte using Build and Run in Unity

Level 2

Hello Oculus Developers!


I am developing a game in Unity. I do not have a strong enough computer to support Oculus link so to test the app I must hit build and run and install the apk into my Oculus Quest 2 with my link cable. This has worked fine until recently, the .apk file has gotten to be over 1 gigabyte and the app is stuck loading endlessly. I have read before the apk should not be more than 1 gb. Is there a way to split up the apk and install it on the headset through Unity?


Let me know!