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Is any way to make a Vulkan GPU capture on Quest ?

Anonymous
Not applicable
Hi,
I had a look at the various documentations/tools available in the SDK.

But it does not appear there's anything that could allow a "GPU capture" where you can see the state of the calls/graphic buffers/etc. in Vulkan.

I also tried to run the Qualcomm SnapDragon profiler but it seems to really don't work with Vulkan on Quest.

Any future planned tool ? And/or do you know why the SnapDragon profiler does not work ?

I have "a theory" about it, I suspect it's due the fact it's someway using the "debugger" but probably has no way to add an "exception" for that "illegal function call" used by Quest to deal with some stuff ?

It's just a theory, because "it quits immediately the app" as soon as it's launched.

Cheers.

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