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MSAA 4x is required for games?

Hey!

 

From the documentation:

"In the Anti Aliasing list, select 4x. Unlike non-VR apps, VR apps must set the multisample anti-aliasing (MSAA) level appropriately high to compensate for stereo rendering, which reduces the effective horizontal resolution by 50%."

 

I was reading through the documentation for the Quality settings to learn how to properly set up a Unity project but with MSAA 4x the fps drops significantly in my test project (before any optimization).

 

Do I understand correctly that we have to enable it and best to 4x? Is it a requirement to publish a game to the Oculus store? 

 

Thanks!

-Peter

 

 

1 ACCEPTED SOLUTION

Accepted Solutions

pro_zac
Level 6

Not required, but they will evaluate visual quality during app review. I've used 2x MSAA for some apps. 

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1 REPLY 1

pro_zac
Level 6

Not required, but they will evaluate visual quality during app review. I've used 2x MSAA for some apps.