07-28-2019 05:10 AM
07-29-2019 10:08 PM
07-30-2019 02:06 AM
07-31-2019 06:42 AM
The solution was to child the hands (in my case Oculus' "CustomHandLeft/Right") to Left- and Righthand-Anchors respectively. Smooth as butter now, even in Unity 2019: https://imgur.com/a/PnTXbOq
Thanks for your time and help!
07-31-2019 10:00 PM
08-01-2019 01:00 AM
08-01-2019 01:20 AM
08-04-2019 01:50 PM
08-04-2019 01:55 PM
08-04-2019 04:52 PM