08-27-2021 06:07 AM
Hello, I wish you a good day. I am developing an application with Unity 2020.3.7f1. I used SteamVR Unity Plugin - v2.7.3 (sdk 1.14.15) in my app. To test this, when I build and run on Oculus Quest 2, none of my hardware functions. How can I fix this issue and run my app on my Oculus Quest.
The sdk I'm using is:
XR Plugin Management Version 4.0.1 - February 11, 2021
Oculus XR Plugin Version 1.9.1 - May 11, 2021
08-27-2021 11:31 PM
When you say run on Quest 2, do you mean running natively as stand alone, or running as a PC app via link/airlink?
If it's natively: as far as I know the SteamVR unity plugin is for PC based headsets, it won't work natively on an Android based Quest 2.
08-28-2021 12:58 AM - edited 08-28-2021 01:12 AM
What do I need to do to run SteamVR on Oculus?
08-28-2021 01:10 AM
yes for standalone android app.
08-29-2021 02:04 AM
first(important) backup your project. ( beause working with packages can damage your project)
then try Project Settings - XR Plugin Managment , set " initalize on startup" for windows and Android both.
try installing XR Managment 3.2.16 and oculus xr plugin 1.5.1 both in packages.
go to asset store and install oculus sdk.
if this all not woking try it on a empty project.
regards
Rockyade
08-31-2021 11:22 PM
Thank you so much
09-04-2021 03:35 AM
Thank You