05-09-2022 05:10 AM - edited 05-09-2022 05:16 AM
Hello,
I'm using the OVRInputModule eventsystem to have controller interaction with some UI elements. When the Quest 2 is stationary everything works fine. When I move my Quest 2 around it stops getting hits with my UI elements (It also happens with none UI elements) and it never works again until I restart the game. The same behavior happens when building and running the game directly on the Quest 2.
I was using the Oculus Integration v37 and update to v39 didn't fix it.
I don't do anything special when moving the headset so it seems to me that it's a bug with the OVRInputModule. Does anyone have a solution for this?
Solved! Go to Solution.
05-09-2022 07:44 AM
I decided to simplify the issue in a whole new unity project. For some unknown reason, the simplified version decided to work in the new project. Then I transferred all my code to the new project and it works! I don't find any differences between the two projects but it works!
05-09-2022 07:44 AM
I decided to simplify the issue in a whole new unity project. For some unknown reason, the simplified version decided to work in the new project. Then I transferred all my code to the new project and it works! I don't find any differences between the two projects but it works!