in a start script without luck. If I log the eyeTextureResolutionScale value before changing it starts at 0.5, and the frame after setting it to 1.2 it is set to 1.0.
Where is this setting being controlled?!
Also, how can I increase the resolution to match the actual screen resolution? The screens are 1600x1440 per eye while the rendering is done at 1216x1344 per eye- the aspect ratio is different so it's hard to just increase the scale factor...