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Oculus Shared Spaces

Anonymous
Not applicable

Anyone else playing with this?

https://github.com/oculus-samples/Unreal-SharedSpaces

 

 

 

75 REPLIES 75

Hi ! I'm having the same exact problem as you, how did you and @pro_zac managed to fix it ? I didn't really understand

My issue was that I left the brackets in the AppID in defaultengine.ini - Everything worked great after that

We are finding that the current floating 3rd person camera setup doesnt work too well in our experience and feels lessimmersive than standard 1st person VR camera. Is there a simple way to swap the functionality to a first person view whilst retaining all the features of the multiplayer stuff like the player name floating above head etc.

 

Our scene requires some object grabbing which is why it requires first person view ideally


@ConduitXR wrote:

Is there a simple way to swap the functionality to a first person view whilst retaining all the features of the multiplayer stuff like the player name floating above head etc.


If you require object grabbing, you'll likely want to integrate another sample that supports this and whatever form of locomotion you choose.

 

I suggest taking a look at the Oculus locomotion sample. https://github.com/Oculus-VR/UnrealEngine/tree/4.27/Samples/Oculus/Locomotion

or the UE4 VR Template

https://docs.unrealengine.com/4.27/en-US/Resources/Templates/VRTemplate/

Oh ok Thank you !

Will SharedSpaces work with OpenXR or are the Oculus Platform elements dependent on using the OculusVR plugin only? Just planning how to implement this as the VR Template is based on OpenXR 

IM currenlty doing a lot of iteration on my build and currently having to package and upload to Developer dashboard with each iteration and wait for the checks to pass. Is there anything I can turn off/disconnect in the project so that I can quickly upload local builds to my HMD via ODH? It will be something to do with the entitlement checks but not quite sure what to turn off. Thanks

Have you tried installing an apk using the .bat file generated by UE4? Does this give you an entitlement error? 

When doing so it doesnt appear in device as a launchable item. Similarly in ODH the Launch button is greyed out with the notice "No Launchable activity found" 

ConduitXR_0-1644338476604.png

 

pro_zac
Heroic Explorer

That's definitely odd for the app to show in ODH and not be launchable. Regardless, the app should show up on device. It will no longer be under "Unknown Sources" since the package name is now associated with a store app. Look for it along side your other apps installed from the store.

 

What build configuration are you using? If debug, switch to development instead.

 

You might also try manually uninstalling. The .bat should have uninstalled before reinstalling, but maybe force uninstall to be safe.