11-18-2021 10:50 PM
01-17-2022 03:40 AM - edited 01-17-2022 08:07 AM
Hi ! I'm having the same exact problem as you, how did you and @pro_zac managed to fix it ? I didn't really understand
01-18-2022 02:36 AM
My issue was that I left the brackets in the AppID in defaultengine.ini - Everything worked great after that
01-18-2022 02:39 AM
We are finding that the current floating 3rd person camera setup doesnt work too well in our experience and feels lessimmersive than standard 1st person VR camera. Is there a simple way to swap the functionality to a first person view whilst retaining all the features of the multiplayer stuff like the player name floating above head etc.
Our scene requires some object grabbing which is why it requires first person view ideally
01-18-2022 09:33 AM
@ConduitXR wrote:Is there a simple way to swap the functionality to a first person view whilst retaining all the features of the multiplayer stuff like the player name floating above head etc.
If you require object grabbing, you'll likely want to integrate another sample that supports this and whatever form of locomotion you choose.
I suggest taking a look at the Oculus locomotion sample. https://github.com/Oculus-VR/UnrealEngine/tree/4.27/Samples/Oculus/Locomotion
or the UE4 VR Template
https://docs.unrealengine.com/4.27/en-US/Resources/Templates/VRTemplate/
01-18-2022 05:48 PM
Oh ok Thank you !
01-20-2022 03:53 AM
Will SharedSpaces work with OpenXR or are the Oculus Platform elements dependent on using the OculusVR plugin only? Just planning how to implement this as the VR Template is based on OpenXR
01-27-2022 05:03 AM
IM currenlty doing a lot of iteration on my build and currently having to package and upload to Developer dashboard with each iteration and wait for the checks to pass. Is there anything I can turn off/disconnect in the project so that I can quickly upload local builds to my HMD via ODH? It will be something to do with the entitlement checks but not quite sure what to turn off. Thanks
02-01-2022 04:26 PM
Have you tried installing an apk using the .bat file generated by UE4? Does this give you an entitlement error?
02-08-2022 08:41 AM
When doing so it doesnt appear in device as a launchable item. Similarly in ODH the Launch button is greyed out with the notice "No Launchable activity found"
02-08-2022 09:15 AM
That's definitely odd for the app to show in ODH and not be launchable. Regardless, the app should show up on device. It will no longer be under "Unknown Sources" since the package name is now associated with a store app. Look for it along side your other apps installed from the store.
What build configuration are you using? If debug, switch to development instead.
You might also try manually uninstalling. The .bat should have uninstalled before reinstalling, but maybe force uninstall to be safe.