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Passthrough renders on all unlit transparent materials

Level 2

Hey I'm curious if anyone else has had this issue.

I am working with passthrough in a quest app and I have a movable passthrough window as a tool for the user. It looks great and its rendering just the way I want it, it is based off of the oculus demo scene "Selective Passthrough" which uses a material to mark things as passthrough or not.

The issue I have found is that every material that is unlit and transparent (which are used quite often in the scene) are rendering as a passthrough material. I have some quads for little fake drop shadows that are passthrough, peoples name tags, transparent logos on the way and even users glasses are all passthrough. I am using basic unlit/transparent shades for these objects. The standard shader doesn't seem to exhibit the problem. Why is this happening? I would appreciate any help. Thanks