we are developing a singing game and using the built-in Quest 2 Microphone.
In our game you try to hit certain tones and receive feedback how to adjust your voice to reach a certain frequency.
We realized that the moment the user reaches a stable frequency that input gets filtered by the headset (which we think is the noise reduction at work?)
I understand that this behavior probably makes sense for voice chat applications (as stable frequencies most likely are noise that need to be filtered so spoken voice can be heard) however for us that is a big issue as stable frequencies are exactly what we need to player to input through the microphone in the form of singing.
Is there any ways to disable the noise filtering? Any other suggestions how we could solve this issue?
We are using Unity's built-in way of receiving the microphone input through an audio source.