Hi, my colleague and I are developing on Windows PC/laptop for Quest 2, using OpenGL. I have an NVIDIA Quadro P5200, and can successfully run the OculusRoomTiny_GL executable from my laptop and display on the Quest 2 via the PC Link cable (hooray!)
However, my colleague, running with Quadro T2000 graphics, is getting an "Incompatible system hardware" error.
I've checked the Quest hardware compatibility page, and the number of mentioned NVIDIA cards are quite small (and no mention of Quadro at all). Does that mean that some Quadro cards are compatible, but others are not?
Solved! Go to Solution.
Thanks for the response, but I'm using the NVIDIA Quadro P5200 and the cable link is working fine. So really my question is, how does one tell *which* Quadro cards might be supported via PC link, if none of them are listed on the Oculus Link compatibility chart? (this is not a gaming application, but scientific visualization, thus Quadro cards used instead of GeForce)
I'm still unclear on exactly how the stereo images, generated on the program running on the PC (and utilizing the graphics board), and then later sent to the Oculus headset via the PC link, need to be dependent on the Oculus "recognizing" a given graphics board. As long as the software can feed images fast enough to the Oculus headset, why does it care on the specific flavor of graphics?