01-22-2020 02:01 PM
01-23-2020 12:03 PM
01-23-2020 04:18 PM
01-23-2020 11:42 PM
01-24-2020 11:00 AM
01-25-2020 01:51 AM
remoz said:
...how the heck can you actually do the look development ... so it looks kinda the same for both Shader models?
... I haven't seen any tutorials how you use shaders and materials when using E3.31?
...I just wish there would be a library of shader's ... something like Substance Source has.. For example, Emissive Light does not work when using E3.31... soo.. what's the workaorund?
01-27-2020 01:40 PM
01-28-2020 10:01 AM
01-28-2020 02:15 PM
01-29-2020 09:31 AM