05-27-2020 06:50 PM
05-27-2020 07:27 PM
05-27-2020 07:35 PM
MikeF said:
Can you post the code responsible for the trigger down call?
if (OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger) || OVRInput.Get(OVRInput.Button.SecondaryIndexTrigger))
{
playerFire.Fire();
}
05-27-2020 07:42 PM
05-27-2020 07:51 PM
MikeF said:
no problems there by the looks of it so id start backtracking on your unity and oculus updates if possible. It could be a problem with oculus, unity or a mix of both but updating both at the same time makes it hard to track down.
Also, a bit of a longshot but have you tried setting the ovr manager input to controllers only instead of the default hands and controllers?
07-07-2020 09:13 AM