Were either of you able to solve this issue? I'm encountering it as well, and assume it is because of the warning:
LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app.
I reached out to the instructor who was curious and unable to answer why this happens, and I do not think anyone has solved that. I also mention this in a No Logged In User thread, so I'd be curious if you guys get the same warning.
Is there a way to file bug or tickets for this?
Either the doc or the Guardian Blueprint seems wildly outdated, the doc says
This Blueprint only works with the Oculus Rift, since it retrieves information related to the Oculus Guardian, which is only meaningful when positional tracking is available, i.e. when 6DOF (six degrees of freedom) support is provided by the product.
Hoping there is a way to get Guardian info for Quest, this is pretty fundamental info for any VR development.
Thanks for that info. So yes, I definitely think people should be reporting that as a bug. I will on ODH when I get a chance, hopefully if people find this thread and also do so it'll get the right visibility.