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Unreal Engine 4.24.2: What Oculus Quest Launch Variant should I use for standalone deployment?

cesar3dartist
Explorer
Game Engine Version: Version: 4.24.2-11100242+++UE4+Release-4.24

Hi there.
I hope you can help me. 

Unreal Engine4.24 was updated to show different names for the "Launch Variant".
What options should I be using to deploy my project?
The "Default" option seems to load the assets as I explore.
It seems to the equivalent to "Cook on the fly", which I don't want. 
I'm looking for the equivalent to "By The Book"
Maybe that option move elsewhere? 

I want to deploy it so its a standalone Quest project.
Right now, with these options, I need to have the quest at all times connected to the PC...

Cesar

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