Quest Development
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Medal Of Honor not installing

Recently, I bought Medal of Honor for my quest 2. I tried downloading it and it gave me a notification about me not having enough storage. So I decided to delete most of my apps. once I had 42 gigabytes left I realized I can download it, so I tried t...

vChipzz by Level 2
  • 15 Views
  • 0 replies
  • 0 kudos

User files with multi-user accounts

How can I read/write files from/to the device while logged in as a secondary user?I currently write logs as well as user-generated content to Unity's Application.persistentDataPath, which comes out to be under:Quest\Internal shared storage\Android\da...

Punchey by Level 3
  • 1551 Views
  • 11 replies
  • 5 kudos

Getting raw sensor data UE4 blueprints and quest 2

Hi, I am trying to get the raw sensor data using the Oculus Library blueprint action from here : https://developer.oculus.com/documentation/unreal/unreal-blueprints-get-raw-sensor-data/ I am unable to see any sensor values printed in the logcat log. ...

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How to auto run my app in Quest?

Hi,I want to install APK that starts running when I turn on my Oculus Quest - without having to choose it from the list of installed apps. (Even without enter to the Oculus home page. As soon as you turn on the headset- the game begins)Anyone know if...

ETA on SDK v34?

Hey all - since passthrough API is totally broken with SDK 33 and Quest OS 34...is there a publicly stated ETA for SDK 34 release? I saw a tweet somewhere that it would be "Monday" (as in, 10/8 - yesterday), but that has on

Hands Tracking but not animating

I’m fairly new to VR development through Unity, so forgive me if I miss something obvious! I am currently using Unity 2020.3.22f, XR management set up, everything is working great for actually receiving input from the Quest except for one thing: the ...

App lab apps cannot create paid Add-ons

Having just run into the brick wall many indie developers have talked about trying to get a concept / app approved for the Quest store, I have started looking at the new App Labs option.One drawback is that App Labs says it don't support paid add-ons...

Using post process materials in ue4 with Quest

I'm trying to use a post process material in UE4 but in order to use it I have to turn on Mobile HDR in the project settings. As soon as I do the scene is getting this weird far clipping issue with objects dropping out, the sky being black, etc. Not ...

Miroac by Level 2
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  • 0 replies
  • 0 kudos

Resolved! Oculus Integration 31.0 Passthrough API does not work

Has anyone managed to enable the passthrough function?https://developer.oculus.com/experimental/passthrough-api/ I've tried the Oculus Integration 31.0 passthrough sample scenes, but I'm getting the error "Failed to initialize Insight Passthrough. Pa...

korinVR by Level 5
  • 9916 Views
  • 40 replies
  • 15 kudos

Resolved! Quest developer mode suddenly disappear

Everything is alright yesterday.Today I found that the unknown source in Quest is disappear and I cannot connect my Quest via ADB.Also the developer mode setting is not found in Oculus App.What happened?

kc_chan by Level 3
  • 18307 Views
  • 99 replies
  • 17 kudos

No Developer Mode on Quest or Rift

Been trying for 7 days now- numerous emails back and forth with tech support 1 Quest 22 RiftsIphone About ready to give up. Was going to teach VR with Unity and Oculus, but only thing students have learned so far is that if you want to be a developer...

Resolved! Passthrough API no longer working

Hey all, I am currently working on an application that uses the Passthrough API available for unity and everything has been honky dory. Until this morning. Knowing that I have to use powershell to get the API to work every time I turn on my Quest 2, ...

rupete by Level 3
  • 450 Views
  • 11 replies
  • 1 kudos

Bluetooth (Generic BLE signal) to Quest

I'd like to communicate to a Quest from a generic Blueotooth BLE device (such as Arduino, etc.). It was not possible with the Go. I believe the radio could see BLE advertisements but could not connect to generic devices using generic protocols. It ca...

EMebane by Level 2
  • 2970 Views
  • 7 replies
  • 1 kudos

Grabbable issue.

I created 3 spheres, different colors, and added the grabbable scripts to them. When I grab them, the first one I grab is the only one I can grab again. I drop it and try to grab a different color but the same color is picked up.I can't figure out wh...

On-device Speech Recognition on the Quest with Unity

Hi, I am working in Unity, and I have been trying to implement on-device speech recognition on the Oculus Quest. Knowing that the Quest uses Android, I tried using Android's speech API's through a plugin I found on the Unity asset store. The plugin g...

ahzeee by Level 2
  • 3694 Views
  • 11 replies
  • 0 kudos
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