Quest Development
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Oculus Bug

When I look around I see black and then a upside down version of the screen that I froze onHappens every 30 to 40 seconds and lasts about as long each time

JARC17 by Level 2
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HELP: META Avatar networking

Hi all, I am trying to create a multi-user app in Unity for Quest 2 using the Oculus SDK and the META avatar SDK for avatar representation. I am currently stuck in the networking step. Here are two options that I am trying at the moment: 1. Using OSC...

Launch other apps - Where do I get their AppID?

I would like to launch other apps (not my own) from my Unity app using the deeplinking command Platform.Application.LaunchOtherApp(appId, deeplink_options). The question is where do I get the other´s app AppID? I know I can get my own id in the admin...

jawatr by Level 3
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Spectator Mode for Quest2

Accidently posted in the Comunity Forums by accident before hopefully someone in here might know a bit more. Looking for any documentation on how to implement the spectator mode shown recently at a oculus event. Basically the feature is a separate ca...

App with free trial in applab

We want to publish our app in the applab giving users an option for 7-day free trial. After 7 days all the features will be disabled from the app (For full version users can contact us). Does meta allow these kinds of trial-apps in the applab. We are...

Use PC simultaneous with Quest

Hello all.I want to make a VR application where I have 2 players run on same app (local multiplayer game)1. Player 1 use PC (mouse/touchscreen)2. Player 2 use Quest 2.Some time we need input from player 1, some time we need input from player 2. Some ...

Test User Personalized Avatar

We installed a Test User account on a Quest 2.After configuring an avatar in that account it shows up, when opening the avatar editor again, but we don't get the avatar in our application.It does not even show up when checking the profile in the Ocul...

Companion Device Manager On Quest 2

Hello, I am trying to get the companion device manager working on the quest 2. So far the android plugin works on my android phone, bringing up the chooser and allowing me to connect to a device. However, on the quest, the chooser does not launch. I'...

Hand Grab Pose

I've been diving into the Oculus Interaction SDK, trying to recreate various interactions and I'm having an issue with the Hand Grab Pose. I've made an object that works the intended way when using the rig that is available in the example scene, but ...

Oculus Store

Does anyone know how long the Oculus store game page needs to be up before the game can be published? I heard 30 days, but I can't confirm this.

Review times

Does anyone one know what the official review time for Oculus Quest games is? Or does anyone know how long it is currently takking to complete the VRC and Content review?

Resolved! Unable to save anchors

OVRAnchor.Save() always returns false, indicating failure.I'm using the SpatialAnchor example scene from the Oculus Integrations package.Passthrough is working, and anchor creation is working.-Unity 2022.1.16-Oculus Integrations v43-Oculus Quest 2 (d...

Resolved! Spatial Anchor example scene broken

I've just updated the unity integration package v35 and decided to try out the new feature - spatial anchor.However, the Spatial Anchors Sample App doesn't seem to work. When in "Create mode" and pressing "A", nothing happens! There's also a script m...

Unable to persist Spatial Anchors on Quest

OVRSpatialAnchor.Save() always returns "false" for me. I'm able to create the anchor, just not save it.This is my stack:-Unity 2022.1.16-Oculus Integrations package v43-Oculus Quest 2This error seems relevant. It says my package is not trusted:09-13 ...

Oculus USB connection to pc

Hi guys!Im having problems with an Oculus quest 2. I've set it to developer mode successfully, downloaded Adb drivers, connected it to windows and it worked two times. It was detected by ADB. After disconnecting and trying again, windows doesn't dete...

Anonymous by Not applicable
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Can't connect to RenderDoc

I've just started using RenderDoc, and whenever I go into the context, my headset doesn't show up. All that pops up is local. I've tried with both wired and AirLink and neither worked. Is there a solution to this?