We are implementing Oculus room invites in our game. We can poll for
notifications with ovr_Notification_GetRoomInvites, get the array from
the message, iterate over that, and pull out the room id and the
notification id successfully. However, calls ...
Hi,I am using XR Interaction toolkit and XR Plugin for the Oculus Quest
2. I'm trying to make it so that when the user presses the "A" button on
the oculus quest 2 controller, It triggers this function and resets the
camera.In the attached image, the...
I had to do a facotry reset on my device because I was stuck in this
"USB Update mode menu" and afterwards I lost all my progress on all 3
vader immortals which I 3 starred every level on the dojo. I was told by
support that a developer could help me...
I just did a factory reset on my Quest 1 and signed in with a test user
account. After setting up the WiFi it gets to the next screen where it
is stuck with an error "Failed to Load Video" "Please check your
internet connection and retry." and I clic...
This is my first time trying to publish a Quest application on App
Lab.After about two weeks the Publishing Status is set to "Published",
yet I can't find the app on the Store under the App Lab section. Could
you please advise?
I've had a new issue crop up in the last two weeks across multiple apps
with videos failing to play. Previously everything worked fine. This has
occurred in different apps after 1. Updating Oculus Integration to 28.0,
and 2. Updating minimum Android ...
I'm trying to watch a streaming video on quest. I made a video player on
Unity and i run it as an app on Quest. But videos don't play on Quest.I
used http, rtmp URLs but nothing. I have activate internet access in
player settings.Do you have any idea...
I was trying to record with the inside oculus quest 2 recorder but the
adb commands for 60fps recording don't work anymore with the last oculus
quest 2 update. I read about the new Media Capture Improvements -
Includes 1080p Video Capture and options...
1. Oculus states that the oculus quest 2 can work with 5760 by 5760 Or
8192 by 4095 at 30 fps.Can someone help me understanding how Oculus maps
these video resolutions to the 2 LCD displays which are only 1832*1920
pixels?2. I am building a 360 8 cam...
I did a build and installed on 2 devices. Then tried the VR hoops
example with two different players.I wasn't able to get connected to a
match with the buttons in the game.I have an app id in my oculus
settings.Is that example suppose to work and fin...
I get 'only' 90 fps yet in my WebXR "MiniMol" molecule viewer at
https://www.ibiblio.org/e-notes/webxr/mini.htm. See e.g.
https://www.ibiblio.org/e-notes/webxr/mini/1crn.htm. Is used
I'm getting this error when trying to upload a build to my ALPHA
channel. I just want to upload the build to have it in the store to test
internally. I already tried to edit the Manifest file, but I can't pass
this error. Is there any way to ignore t...
Hi,This is Ramon from the EventLab, a VR research lab based in
Barcelona. We are considering the possibility of distributing our
experiments through Oculus App Lab. However, our applications are not
usual games but they have some special characterist...
I'm using Unity - I've submitted several versions of my app and haven't
run into this before. I haven't added plugins. My Android Manifest
doesn't show anything about camera permissions (or any other
permissions). It says my build has a test failure ...
So I was trying to ramp up a santacruz devkit we had on hand that had
not been previously opened. But I could not pair it with the current
user-flow on the oculus app on a phone. Going through the provided
documentation I was able to confirm it worke...
I'm working on a Unity project that has odd behavior for OVROverlays.
When in the Quest and looking at a stationary object with an OVROverlay
component, turning the head causes the overlay to appear to move a small
bit in that direction. The display ...
Recently (since update v28/v29) more and more users seem to have issues
with Cloud Sync not working properly and prevent the game to launch
(loading forever, or making the game return to home after trying to
launch).It seems to only be a small fracti...
Has anyone here had issues getting movable spotlights working with the
Quest? It's supposed to be an engine feature (when enabled) since
version 4.22. On the Quest 1 they are working as expected in debug
builds, but ISMs disappear when hit with the l...
Currently hand tracking is used as a substitute of controllers and that
it won't enable unless controllers sit idle for a few seconds, thus they
cannot be used simultaneously to have controller and hand each govern a
different set of commands.Is this...
Whats the right way to save user information? Can I get username from
oculus quest device, their Facebook id?Should I make users create a
username in the game and save that in player preferences?Whats is the
right approach for this. My game is built ...
Hi there,I am currently developing a VR experience for a museum and they
will want to have several stations for visitors to use in the museum for
the exhibition.I'm working with unreal engine, and I was wondering if
there would be an easy way for the...
Hey, all.I've been searching around trying to find some details on how
the mandatory Facebook integration is actually going to operate. You
see, we are an education-focused development team and we know that
educators will be dubious about mandatory F...
I'm making a game in Unity for Quest 2 and I have a problem with the
camera. If I'm positioned in a certain way in the game world and then
takes of the headset long enought for it to go into sleep. When I put it
on again a few seconds later everythin...
Hello there, In Unity, the Oculus Platform settings state that the
credentials used are these from the Oculus application. Looks like this
is not the case for me, and I'm not able to resolve the situation so
far. I reinstalled the Oculus desktop app,...
I have a game created for the quest using unity and Photon networking. I
want to start implementing matching making and adding friends inviting
friends.Should I be using the oculus matchmaking service or Photon
networks matchmaking service? Why? Lost...
I would like to toggle OVRGrabbale on a game object, subject to a
boolean condition. As an example, a virtual "screw":- when it is screwed
into a hole (engaged), it SHOULD NOT be grabbable by the player- when it
is unscrewed (dis-engaged), it SHOULD ...