Quest Development
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[Quest 2] Passthrough Access

Now they give us access to the camera. When will we have information about the possibility of accessing the camera / Passthrough?Anyone know the method with Unity / unreal or native sdk?

Surface Book 3 + Quest & Link compatibility?

Hi there, I am currently developing a hand tracking application using the Quest and the Oculus Branch of UE4 with some custom code. I recently acquired a Surface Book 3 to help and, although it says the 1660 Ti in my SB3 is compatible with the Link, ...

Offset Tracked Head Position Unity3D

Hi there,does anybody know, where on my headset the tracked position is which I get in Unity3D? Is it right in the center or the front of the HMD?What I want to do: I want to attach a Vive Tracker to the headset and I want to know the offset of my at...

How to use HTTP to connect with my service?

i`m making a game in Unity and when i run my game in quest,the internet connect reported error.then i google it and tried to add "android:usesCleartextTraffic="true"" in AndroidManifest.xml and changed Android API to 8.0, but doesn`t work

Oculus Quest display colours seem off

We are experiencing some issues with the development of our museum for the Oculus Quest. For a true, lifelike representation of paintings, it's vital the colours of the canvasses in-game match the real works. We are satisfied with the way the colours...

MMFH by Level 2
  • 6 replies
  • 1 kudos

HMD Tracking Origin - Where is it physically

Hello,I'm encountering a bit of an issue in my development where the Z position of the headset increases and decreases based on the pitch of the HMD. This tells me that the tracking origin for the HMD is not located at the pivot point of my head, but...

Oculus Link & Unity Set Up Guide

Oculus Link is here! Since there's little information available so far, here's a quick guide.Set UpThe cables that ship with the Oculus Quest don't work (even though the set up in Oculus Desktop shows that), you will need a good USB 3 to USB C cable....

Weitin by Level 4
  • 11 replies
  • 2 kudos

Is there a way to cloud save user conent?

Say, you have a game where a user can design an alien, or a logo, and you want to let them save their design to the cloud so they can access it later either1) in another gaming session2) on their computer3) in another player's gameIs there a way to a...

Interested in Quest Development

Hey, just got an Oculus Quest 2 for Christmas and already have ideas spinning around in my head. I'm a C# .net dev and I've played with Unity a bit so I expect I will be able to get my head around that part, but my question is hardware oriented since...

Bandwidth/breakpoint testing

I need to test breakpoints and bandwidth throttling on my game, previously I have used Charles Proxy to do this (andoid/ios/web) but the Oculus Quest does not have proxy settings (or at least none that I can find).Is there another way of doing this o...

RenderDoc for Oculus not working.

I am having problems getting RenderDoc for Oculus to work.Using ODH, I downloaded and installed RenderDoc for Oculus v23.1(forked from v1.11).When I switch the Replay Context to "Oculus Quest 2 Profiling Mode" it installs the packages:com.oculus.rede...

RenderDoc for Oculus not working

I am having problems getting RenderDoc for Oculus to work.I am using the Oculus build of UnrealEngine 4.25.4 and Vulkan.Using ODH, I downloaded and installed RenderDoc for Oculus v23.1(forked from v1.11).When I switch the Replay Context to "Oculus Qu...

Leaderboards stopped working for some players

Hi everyoneA few days ago, some users started reporting that they couldn't run the game. The problem was that the ovr_User_GetLoggedInUser function was failing. We managed to get rid of the use of this function, but unfortunately, after the update, e...

Audio Latency too high on Oculus Browser of Quest 2

I don't know if this is a forum where Oculus inside team checks, but I'll report this here once anyway, no other place to say this aI mean the Oculus Browser. Not talking about the Quest 2 native apps.If I check the "AudioContext.baseLatency" value i...

laksoo by Level 2
  • 1 replies
  • 0 kudos

Difficulty compiling samples

As a bit of an Android n00b I've been having some problems compiling the samples which I have not much idea how to fix. I've followed the documentation step by step (I think).First, gradle sync does not work, following the documentation for compiling...

ADB device list empty

Hey there,when I came back to work this morning, I found both of my Quests unable to be listed under adb devices. I tried Mac and Win but the list won't get populated.In difference to yesterday I realised that every time I connect a Quest to a comput...

BBigG by Level 3
  • 35 replies
  • 2 kudos