Quest Development
Share Quest-specific development feedback, issues, and challenges here!
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Room scale for mapping walls

Hello, I have set up passthrough but I'm wondering if there are any resources for setting up walls like in the Beyond World. I've looked around but I can't really find anything. Thanks in advanced.

Passthrough renders on all unlit transparent materials

Hey I'm curious if anyone else has had this issue.I am working with passthrough in a quest app and I have a movable passthrough window as a tool for the user. It looks great and its rendering just the way I want it, it is based off of the oculus demo...

Poggle by Level 2
  • 0 replies
  • 0 kudos

Self updating APK's

Hello everybody,since private release channels for the Oculus Quest are only available under certain conditions, it is very difficult for B2B developers to create a CI pipeline for private apps. Alternatively, self updating APKs can be integrated int...

AWSI by Level 2
  • 2 replies
  • 1 kudos

Memory Error when opening the overlay menu

While monitoring the Android logs, and running my Unity Quest game, and pressing the Oculus button to open the overlay menu, I get this wierd memory error: error getting shared memory region, memory type: Controller, failed with Status(-1, EX_SECURIT...

SanCity by Level 4
  • 2 replies
  • 3 kudos

Air link for Unity development

I have absolutely no issue setting up air link, connecting it to my PC and launching it BUT... it does seem to time out after a few minutes and reverts back to my Quest 2 home. Is this due to inactivity or something? And is there a setting that I mig...

tleylan by Level 3
  • 0 replies
  • 1 kudos

Accessing second input source in WebXR

I have existing code using Three.js and my own to move around inside an active WebXR environment. The code started crashing late last fall and I'm trying to figure out why. When only one controller is connected to the headset there is no problem. The...

Developing new gamepad for Quest 2

We are in the process of designing a new custom gamepad to supplement the Quest 1 and Quest 2 VR controllers. We would like support around integrating the additional controls while maintaining some or all of the control inputs from the Quest controll...

AppSW on Unity 2021

Hi All! In the documentation of AppSW (Application Space Warp) ( it is stated that compatibility with Unity 2021 was very close.Is there any place I can track the progress of that? Or is the...

Meta Avatar SDK with Obb file

Recently, our team started to use obb file as the apk file is getting bigger and bigger. After using obb, our meta avatar doesn't load correctly, and we get these errors: [ovrAvatar2 native] AssetLoaderZip::Failed to open asset zip file: Oculus/OvrAv...

XNW by Level 2
  • 3 replies
  • 1 kudos

Implementing AppSW but not able to turn it on

I've implemented AppSW on my Quest port:- updated the latest versions of Unity 2021- Oculus Integration- URP Custom branchI have enabled OVRManager.SetSpaceWarp(true) and OVRManager.GetSpaceWarp() shows true, but the OVRMetrics does not show ASW enab...

Texture artifacts from Google Seurat

Hi thereI am currently porting a Unity SteamVR experience to the Quest, and as the scene was quite detailed, and the entire experience occurs in a single space, it seemed ideal to use Google Seurat to generate the background scenery. This has worked ...

edekker by Level 3
  • 2 replies
  • 1 kudos

Text to speech ?

Hello.Is there any way to do text to speech in my Unity app for Quest 2 ?Couldn't find much on this topic.Thanks

Can't set correct guardian floor level

Update V40 seems to have broken my floor settings. Every time I try to set the floor level for guardian or space setup (new), the floor is always detected about 2 inches to a foot ABOVE the actual floor, and actually goes HIGHER when I stand up from ...

JeffNik by Level 7
  • 1 replies
  • 0 kudos

Hand tracking -> no hands rendering

Hello, I'm trying to test the hands interactions train scene, but have no hands rendering in the scene. Same with the hand test scene. All seems to be well configured but still no hands input visible on the scene (the gesture to get the menu is worki...

Resolved! Interaction SDK : Get click world position ?

Hello.I'm trying to use the Interaction SDK. I have a quite simple scene with a Canvas and a Plane (floor). Thanks to the Interaction SDK, I can use my hands to interact with the Canvas. That part is working fine.But now, I would like to be able to p...

Resolved! Disable account sign in while developing

Hey all,I'm hoping to find a way to disable the account sign in on a quest 2 while developing on it.I am finding it quite tedious to hit the sign in each time I put the headset on to test something fresh while developing. Is it possible to disable th...