Quest Development
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Difficulty compiling samples

As a bit of an Android n00b I've been having some problems compiling the samples which I have not much idea how to fix. I've followed the documentation step by step (I think).First, gradle sync does not work, following the documentation for compiling...

ADB device list empty

Hey there,when I came back to work this morning, I found both of my Quests unable to be listed under adb devices. I tried Mac and Win but the list won't get populated.In difference to yesterday I realised that every time I connect a Quest to a comput...

BBigG by Level 4
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  • 35 replies
  • 3 kudos

Wireless editor preview on Quest?

I'm trying to sort out some tricky physics issues and need to do trial and error. I'm on Unity 2019.2 and deploying to the Oculus Quest via Build and Run, which takes quite a while to build and test for each iteration. I'd like to see the preview whe...

Garage Band Hero for Oculus Quest - Idea

Good day,I was looking under the music category for a game where you could learn how to play the drums by a simon says method of lights lighting up the right drum or symbol, using a practice room and then the final level is playing on a "real stage" ...

APK/OBB Size Limitation

According to the Tech Note on expansion files, the total application size of a Quest application can be increased by building an APK file that loads OBB expansion files. However, this page indicates that the maximum supported size of APK and OBB expa...

Waiting for debugger to attach

When I try to debug from Android studio, I get a message in the Quest that it is waiting for the debugger to attach. In the Debug window I see "W/ActivityThread: Application com.oculus.sdk.vrcubeworldna is waiting for the debugger on port 8100..."It ...

PsyPhy by Level 2
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  • 0 replies
  • 0 kudos

How can i shake only head of avatar with headset

I'm developing a simple game with oculus quest.i imported a avatar and matched each head, hands between avatar and oculus quest.but there is a problem that when i shake my head left and right, the avatar turns body following the headset.i wanna make ...

Oculus Link + Windows Build + Handtracking + Unity

Hello I know that you can have handtracking inside unity editor, but is it possible to:1) Build app (just to windows platform) with hand tracking support in project2)Then connect quest by oculus link3) Run the app and have hand tracking?I was testing...

Unity Hands not showing up in game

Im using Unity 2019.3.0f6, Oculus Integration 13.0 and my Quest is on version 13.0.0.My problem is, when I build my scene to my Quest, the hands aren't showing, but I can still do the system gesture to close the program. I also tried the Traintestsce...

Compute Shaders in Quest 1.

Dear Oculus forum,I am trying to run a Compute shader (a simulation that I have) in Oculus Quest 1.It works fine in Unity Editor and also in Oculus Link mode via editor. But when I build to the device it is all black.I have tried variety of Unity ver...

Quest 2 not shown in Windows Explorer; ADB works fine

I am trying to connect the Quest 2 to a laptop over USB to copy files, but it does not show up in Windows Explorer.I started with the provided cable in a USB-C port, but then the device was also not recoginised by ADB. When using a regular USB port o...

jboss by Level 3
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Resolved! Problems with setting read permissions on Quest 2

I have an app developed in Unity3D that loads a 360 video from the "sdcard/Movies" folder. It is running fine on my Quest 1 but I can't get the permissions set correctly on my Quest 2.If I use "adb shell dumpsys package " to check for the permissions...

Use Oculus Quest 2 on 2 PCs

Hello. I have my Oculus Quest 2 linked to a PC in my family room. There I use Virtual Desktop to play purchased games wirelessly. I would like to also link my Quest 2 to my other PC that has Unreal Engine on it. Can I link the Quest 2 to both compute...

Can't see USB devices on Quest 2

I'm trying to communicate with a Wireless Dongle plugged in to the USB C port on the Quest 2. I have no problem doing so on the Quest 1. The Quest 2 does not seem to recognize the device at all. It does not show up using lsusb from adb. There is no b...

How to use graphics raycaster with physics raycaster?

I'd like to be able to interact with UI elements and 3D objects together in the same scene. I have the OVRRaycaster on my canvas, and OVRPhysicsRaycaster on the OVRCameraRig. Both work correctly by themselves, but the Physics Raycaster will still hit...

Weitin by Level 4
  • 1768 Views
  • 2 replies
  • 0 kudos

did Oculus Developer Hub just brick my Quest 2?

I've been using and developing on my Quest 2 since I received it in October. Never had a problem. Today I decided to try Oculus Developer Hub, mainly to ease installation of OVR Metrics (which, note, I have not actually done yet).But as soon as I plu...

Is any way to make a Vulkan GPU capture on Quest ?

Hi,I had a look at the various documentations/tools available in the SDK.But it does not appear there's anything that could allow a "GPU capture" where you can see the state of the calls/graphic buffers/etc. in Vulkan.I also tried to run the Qualcomm...

Anonymous by Not applicable
  • 102 Views
  • 0 replies
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[Oculus Quest] Kiosk Mode

Hello everyone,I developed an application using Unity and now I want to run this application on Oculus Quest in Kiosk Mode. As the device is quite new, I didn't find any threads for this problem. However, I saw these discussions which provide the sol...

Quest View Matrix

Been working with the PC SDK for some time and now experimenting with some native development for Quest in Android Studio using the Mobile SDK and vrApi. One thing that seems to have me baffled is that vrapi_GetPredictedTracking2 always seems to use ...

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