TLDR; I'd like for a way for my game code (unity) to be able to pull
logs out of logcat, not tagged by my game (with the user's
permission).....and...maybe someone from Oculus can help resolve why
these crashes are happening at all. During the playin...
Hi everyone. I am developing a project using Aframe but for some reason
the normal map is not showing on Oculus Quest Browser, this is a glb
model by the way. It renders as expected in Chrome Firefox and also Gear
VR but for some reason it does not r...
I have searched through the forum but it seems like there is no answer.
I am wondering is that possible to upload quest alpha build to alpha
release channel?It seems like I can only submit oculus go/gear vr or
oculus rift build to alpha release but n...
Thanks in advance for your time. Is there a way of preventing SteamVR
from popping up every time I click Play in the Unity editor while
working on an OVR project? Currently as a quick(ish) workaround, I
uninstall SteamVR every time I need to use Ocul...
Hi. I have a problem. I testing the Developer Mode on my Quest. Now I
want to turn it off again via the Oculus app on the phone. I can turn it
off, but the quest continues to show me the developer options. I have
also restarted the quest. What can i ...
I am trying to set the quest audio stream back so that when adjusting
the volume using the keys on the quest it will show the volume bars. I
am setting the stream in unity with an android plugin using
I can't seem to increase the rendering scale of my quest application.I'm
using unity 2019.3.1f1 with URP 7.1.8 - FFR at 3 and MSAA at 4x.OVR
integrations 13.0.Using renderDoc no matter what I do, the
"RTDevcesEyeTextureArray" is constantly at 1216x13...
The typical way of setting up a MotionController in Unreal Engine is
through Blueprints, but I'm trying to identify different types of motion
controllers for various VR setups and from there apply the orientation
and position data. I have no problems...
Is there anywhere I can find more information on Oculus Home Virtual
Environments? I just recently got the Quest and am very excited to see
that there are now two options for a Virtual Environment. What really
excites me about these environment optio...
I am able to deploy any Unreal Built to the Quest, when not using the
Link Cable.I can find the application in the Unknown Sources and launch
it.But I can't figure out how to deploy a Built to the Quest when using
the Link-Cable?Quest is connected wi...
Hey guys, I had an idea I think could revolutionize VR! So I’m sure
everyone has gotten hooked on phone app games.. What if we had farming
or advancing type game that converts into the vr version! So for
example: How To Train Your Dragon game that yo...
I am using this persons camera shake to try and make the camera shake
when something happens after implementing it it works perfectly on the
unity editor but as soon as i build it to the the headset it stops
working.has anyone used this or have some ...
Hi there! I would really appreciate your help on how to set up my Quest
to preview the scene in Play Mode for Unity 2019.3.0f3!I have:Oculus
Quest Satechi Type A to Type C converterIntel i7-7700 CPU @ 3.6
GHzNVIDIA GeForce GTX 1080Windows 10USB 3.0 p...
Soi have a 1070ti - ryzen 5 and am using the given settings for oculus
debug tool to boost my graphics while using link , this method works
great for pavlov and stand out , but boneworks doesnt seem to have its
graphhics improved at all ? why is this...
Bonjour,J'ai suivi le mode opératoire de mr-quest-launch-compositeA
l'étape 2 (Double-click either of the Oculus MRC sources. In the
properties window that opens, note the IP Address that you recorded in
the Camera Calibration process. Click Connect ...
I have only one controller on the Quest that is detected but I receive
events from both controller. I am not able to know which hand send me
the event since I only have the right hand controller.Is there a way to
get both ovrControllerType_TrackedRem...
Hi, I'm trying to set up the Mixed Reality Capture Tools to be able to
record a demo with the Oculus Quest. I've managed to calibrate a USB
camera and uploaded the config onto the device under my app's files/
directory and I have OBS set up with the ...
Hello everybody. I hope someone will could help me :smile: I'm trying to
explain why my application has crashed with an out of memory
interruption. I captured the memory state of my Quest just after a
reboot with a "adb shell dumpsys meminfo" and I s...
While publishing the app there is a issue in Quest V.2 signing and unity
publishing settings.Help me to upload my app in oculus app store.1.Game
Eng : Unity 2019.2 ; Oculus Ver : Latest Hand Tracking 12.0;
I'm using UE4 and Substance materials, when I apply the SBSAR material
to my scene it displays properly but once I side load the project to the
quest all I see is a flat grey material. Does the Quest support this
type of material and if so are there ...
Hi, there Dear Oculus Quest World, Can I share My UE4 Packaged Build on
my friend's Quest? I have managed to launch my test Unreal project on my
quest, but I want my friend to test it on hers, is it possible? Or do I
need to upload it to a store and ...