Quest Development
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[QUEST] Freeze with multiples lineRenderers

Hi everyone,I'm beginner on Unity development and oculus quest development.I would like to try to display different perimeters. Each perimeter is the same that the outer boundary and i apply it rotations.So, i reuse an oculus script I have modified. ...

Oculus Quest Remote controlling

Hello. Recently I started development for Quest via native SDK tools, but really annoying that I should always wear helmet or take controllers in hand (it explicitly required, for exampe in VRCubes in samples). PS and XBOX always allow you remote deb...

Any courses for Oculus Quest optimization in Unity?

I was just curious if there were any courses anyone has come across which focus on optimizing your Unity scene for Oculus? I'm new to the VR space and working on a VR meeting room project for work. We tend to rapidly develop ideas for our demos, so m...

Error grab object second controller.

Hello everyone, I have one bug in my scene and I do not know how fix it. Possible someone can halp me. I create app for Oculus Quest in Unity 2019.3. In My scene have couple cannon tools and user must use it one by one, but when I grab 5th tool, one ...

IAP LaunchCheckoutFlow not working as expected

Hi guys,I have an issue with the Platform.IAP.LaunchCheckoutFlow function. It ultimately doesn't work as expected. I use the same call on a Rift title and that seems to work fine. As in: the player will get a popup screen to buy the IAP. When I call ...

What texture format is best

Hi everyone, i'm new to Unity VR development so please be kind.I'm doing this huge project where i have a massive amount of pieces of geometry, all with quite a lot of textures coming from substance painter.In order to get the entire scene to load i'...

Unity exported application is running Upside down

Hi,I have exported the apk file from Untiy to Quest.Tested the application in unity its working fine.After exporting an apk and installed in quest, when i run a application the whole application is running upside down.Tried changing all the setting i...

O_D by Level 2
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67 percent more power in Quest with AI

Hi AllI read in the Facebook Researchers found a way to give ro Oculus Quest more GPU power.Althougt Facebook say us that this is “purely research, I think that coulb be interesting know more about this topicmore info here https://upload...

Resolved! OVRInput data only provides numbers in with one decimal

Good morning guys,Right now, we're developing games in Oculus Quest and we would like to output position, velocity, acceleration data for data analysis. However, it appears that the data output from Oculus Quest is only in one decimal numbers (e.g. 0...

Anonymous by Not applicable
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Access DSP on Quest

is it possible to target the Snapdragon's DSP to do, well, more signal processing?We have a native library that could do with access to DSP rather than running it on a Gold core, or maybe be at least passing some functionality off to the DSP?Is it po...

Oculus Integration 1.42

I've just updated to Oculus Integration 1.42. I replaced my AndroidManifest.Xml by removing it and having the plugin generate a new store compatible xml. It deleted my previously added line for READ_EXTERNAL_STORAGE (but it did that before) but it al...

Cannot Pair Quest with Test Account

I've setup a test account, factory reset my Quest, logged into the Oculus app on my phone and tried to pair.If I try to pair with existing HMD"Headset Identity cannot be verified at this time. please try again" If I attempt to "Pair with new headset"...

Hand tracking UV maps

Hi there,Is there an example UV-map for the hand tracked mesh somewhere?alternatively, Using Unity, I'm looking for a way to get the generated mesh from the hand tracking.At runtime the meshrenderer gets assigned a mesh but there is no way to easily ...

TomG by Level 3
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Normal maps not working on Oculus browser

Hi everyone. I am developing a project using Aframe but for some reason the normal map is not showing on Oculus Quest Browser, this is a glb model by the way. It renders as expected in Chrome Firefox and also Gear VR but for some reason it does not r...