Quest Development
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Custom Hands shrink when adding colliders

So my job has insisted I learn game dev/vr dev for better or for worse and I'm having a pretty bad time of it, I do not get along well with this at all and the squeeze is on for "progress". I've been trying to add colliders to hands (using controller...

Oculus Developer Hub obb download

Hi,I'm currently working on porting a Unity game from Rift to Quest 2. The issue I'm facing is regarding split applications using obb files. I uploaded both the apk and the obb file via the Oculus Developer Hub. (ODH) However, when I install the game...

hgcl by Level 2
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Resolved! *Multiplayer does not work Quest 2 UE4.26?*

Quest 2 - Quest 2 online pool browse and online using BPs Ue4.26 doesn't work. I create session (host) open map listen and on the other headset can see the server and it says there is one player in that server.When I join the server it says its succe...

Refund Quest IAP Purchases?

I've been searching around but is there no information about if it's possible to refund IAP to someone who accidentally purchased items in game. Is this possible to do?

Resolved! Oculus App Lab / not input-focus aware

I am using Unreal Engine 4.25.4 and am trying to submit my build to the Oculus Developer portal for Abb Lab.When I try to upload a build, it tells me "The focus aware manifest meta-data tag must be set with required=“true”…and points me to here:devel...

Display full screen video

Good evening everyone,I'm trying to develop an application who's only purpose will be to display video coming in over a web socket on each lens. I essentially need direct display access to the individual displays. Is this possible?

rbkay78 by Level 2
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Accessing local files

Hi all,I'm looking to store video files locally on the Quest and access them from the apk through their file path.To be clear, I'm trying to access the internal storage on the Quest via an installed apk. This would be a video stored in the movies fol...

OSC/WebSocket/MQTT to Quest

Hi there, I'm trying for a few days to have something working on UE4.27 and I'm hitting a wall. I've made a blueprint where i'm able to receive OSC input data from a remote laptop to a UE4.27 app that then triggers an event (for now print something o...

valfg by Level 3
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can not upload openxr to applab

I tried to upload an alpha to app lab in the Oculus developer hub.i use unity with open XR.but when I try to upload it, these errors appear: This APK includes libUnityOpenXR.so, but not libOVRPlugin.so. The Unity native OpenXR plugin is not yet fully...

Keka_ by Level 2
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HandRayInteractor not working for Left Hand

I am working on Interaction SDK in Unity. I am using Synthetic Hands with HandRayInteractor to use ray interaction to interact with UI. Using the right hand, I am able to interact with the UI as expected (using ray interaction). But the ray in the le...

Screenshot 2022-07-14 at 10.48.38 PM.png Screenshot 2022-07-14 at 10.48.59 PM.png

Our org's apps not visible on Quest 2

Hey there, We are trying to set up a headset for one of our clients, but have found that this particular headset refuses to display any of our organization's apps, while our other headsets do so flawlessly.The account involved has full access to our ...

Distance controllers - sensors

Hi, I´m a developer trying to create a training app but i need to use one of the controllers, not as a hand but as an object quite separated from the sensors in the helmet. I´ve tried to set a wide boundary room but only managed to separate the contr...

Rotating child of held object using hand tracking

Background: I am attempting to create a rubiks cube that is interacteable with the quest's hand tracking The issue i am having right now is that the OneGrabRotateTransformer that constrains an to only a rotation in one axis does not seem to work when...

qilliz by Level 2
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Do Meta technicians respond here?

I have posted twice asking for information regarding haptic feedback implementation and zero replies. Does anyone know a contact address Meta will help developers please?

Falan by Level 2
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