Quest Development
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Forum Posts

Throw Angular Velocity in Wrong Direction

In unity using the AvatarGrab example, I've noticed that when throwing things with a spin to it, the rotation will be in the wrong direction as soon as the grabbed item is let go. This happens with my own projects using the OVRGrabber/DistanceGrabber...

Recording Video within the Oculus Quest

I'm working on a VR application (in Unity) for the Quest that one of its features is to be able to record yourself from a camera. I have tried some assets like VR capture (by RockVR), but they only work on certain platforms such as Windows or macOS. ...

360 game with handtracking

Hi, we are developing a hand-track game, there is a tracking requirement "VRC.Quest.Tracking.1" for the oculus storeIt says "Sitting- The app must be completely playable while seated."Is that nessesary with the hand-track mode? Thanks!

Unity Cursor Locking & mouse delta issues

I'm trying to build a simple FPS with a mouse connected via the USB port to control the crosshair using unity but I'm finding that the mouse values I receive get clamped.I initialize cursor controller like so: void Start (){ UnityEngine.Cursor.lockSt...

Detect custom Hand gestures

Hi everyone,I am quite new to Oculus and Unity but I managed to set up a project and detect the pinching gesture.According to the Reference Guide (v16) the OVRHand Class has only 3 public functions and all is about pinching.In my project I want do us...

amirook by Level 2
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Quest Unity app is getting crashed while recording

Hi all,I have been building my custom VR game in unity and playing it. It is working seamlessly. But when i try to Record the experience it is getting crashed in some time.Recording is working with other application without any issue like BeatSaber,S...

Unity3D vs Unreal Engine?

Hi, I've installed both of Unity3D and UE4.And successfully deployed the first test app to my Oculus Quest. (It took a few days)I know it's not an easy question. But I'm really confused about which one I should continue with.Could you give me some ti...

Quest, RenderDoc, Vulkan, and UE 4.24.2

Hello,In the past, our team has been able to get RenderDoc captures from the quest for graphics debugging and analyzing performance, but having recently upgraded to the Oculus 4.24 Unreal branch with Vulkan enabled, we get a crash when trying to perf...

nkitten by Level 3
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Unity VR Tutorial Grabbing Bug

Hello, I am kinda new here, so I hope I don't do anything wrong.I am currently working on a VR Game and doing the first steps with the 23 hours Unity - Oculus Tutorial: Design, Develop, and Deploy in VR.I am right now in Unit 5.4 and have a Bug I am ...

Flayff by Level 2
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Quest doesnt load on my computer anymore.

Hey y'all. My Oculus Quest, as the title says, doesnt load on my computer anymore. It is connected via a USB 3.0 cable which works for Oculus Link also. But since a few days, my Oculus just loads with the original Oculus cable.

Nalfeyn by Level 2
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attaching a vr camera to Quest

hey,I want to add a sterioscopic vr camera to the Quest to allow a high quality passthrough video feed.I checked the Zed mini camera, but it's not compatible (something about Nvidia platform).Any suggestions? alternatives?thanks.

OVR Metrics Tool not working after software update

OH NO!!!I've been using the OVR metrics tool graphic overlay to test each new feature in our game.Recently, it stopped appearing. Sometimes after restarting the headset it appears for a couple of seconds and disappear.This is a highly valuable tool a...

gevasaf by Level 3
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Receiving UDP Multicasts on Oculus Quest

Hey everyone!I am developing an application that supports local multiplayer between multiple Quests and Windows PCs. For discovering available Sessions the host sends a UDP multicast over the network. Those multicasts are then received by other clien...

Anonymous by Not applicable
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Oculus Link + Hand Tracking not working anymore

Hello. It seems that since the v16.0 the hand tracking is not working anymore in Unity3D while using Oculus Link.My hands does not show up anymore.Do I need to have the Oculus Desktop app at v16.0 too ? If yes, How to upgrade ?

Fangh by Level 3
  • 6 replies
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LaserPointer doesnt work after switching scenes.

Hello everyone,I am using Unity 2018.4.19f version with the 14v version of Oculus Integration, developing an app for the Oculus Quest.I have 2 scenes in my project, one for the menu and one for the game itself, when separated they work perfectly but ...

Smooth Portals rendering in Unity / Oculus Quest

Hello everyone, i'm working on a game that need the player to be able to go through different portals. I want the portals to render the otherside. I found the exact tutorial that i needed from Brackey's channel : Smooth PORTALS in Unity.But because i...

Quest Low Latency Audio Playback?

Hello,I'm trying to port over my PC VR audio application (a drumming app) to the Quest, and from my initial tests I've noticed there to be a noticeable delay between when my audio events are triggered and when they're played. I recently saw this out ...

Quest and VRam

I am developing a game at the moment for PC and I am also planning to support Oculus Quest. I am having difficulty finding any information on how much video RAM quest has. Based on the lack of info, I'm assuming that it is shared memory ( aka uses re...