Quest Development
Share Quest-specific development feedback, issues, and challenges here!
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Texture artifacts from Google Seurat

Hi thereI am currently porting a Unity SteamVR experience to the Quest, and as the scene was quite detailed, and the entire experience occurs in a single space, it seemed ideal to use Google Seurat to generate the background scenery. This has worked ...

4x0cpp7q1ywt.jpeg rqnsv16912tj.jpg
edekker by Explorer
  • 775 Views
  • 2 replies
  • 1 kudos

Can't set correct guardian floor level

Update V40 seems to have broken my floor settings. Every time I try to set the floor level for guardian or space setup (new), the floor is always detected about 2 inches to a foot ABOVE the actual floor, and actually goes HIGHER when I stand up from ...

Hand tracking -> no hands rendering

Hello, I'm trying to test the hands interactions train scene, but have no hands rendering in the scene. Same with the hand test scene. All seems to be well configured but still no hands input visible on the scene (the gesture to get the menu is worki...

Resolved! Disable account sign in while developing

Hey all,I'm hoping to find a way to disable the account sign in on a quest 2 while developing on it.I am finding it quite tedious to hit the sign in each time I put the headset on to test something fresh while developing. Is it possible to disable th...

App in development does not launch after Quest 2 Update

I have been developing a Quest 2 app on unreal engine 4.25, and the app was working fine until my device got an update. Now it does not launch at all. Even older versions of it do not run anymore. The only version I could get running was a version fr...

ferime by Explorer
  • 2013 Views
  • 11 replies
  • 1 kudos

Quest 2 app execution error

I'm testing the Quest 2 app, and when I run the app, the entire screen of the app follows the quest movement.When wearing a quest, the screen should be visible according to the movement within the app, but the entire app screen moves.In other words, ...

bigdeal7 by Honored Guest
  • 501 Views
  • 0 replies
  • 0 kudos

ESP32-BLE signal to Oculus

Hello everyone, I am trying to send Comand from my ESP32 to my Oculus Quest 1/2.I found 3 libraries (ESP32-BLE-Keyboard/ESP32-BLE-Mouse and ESP32-BLE-Gamepad) in Arduino, with which I can program the ESP32 and communicate with Android devices without...

OVR Metrics failing to launch

Hey! OVR Metrics used to work just fine on my Quest 1, and I was using it for performance profiling. However a colleague needed to use my Quest 1 and added her account via multi-user. Ever since then, OVR Metrics has failed to launch. Every time I tr...

App lab app guardian recquired

Hello, For some reasons my apps (applab) recquired the guardian to be activated and I cannot launch them without. This behavior is new as it's been working in the past. That's a big deal to me as my customers are not happy. I've done some research in...

Text to Speech - tried several ways.... no success

Hi I bought sevel TTS from store - not working on built android. One has mentioned that it may be caused by missing google link on Oculus Quest? Is that the case?? Thanks in advance. (I tried Takohi Games Android TTS Plugin, Frecre Easy TTS, Android ...

Marc201 by Explorer
  • 506 Views
  • 1 replies
  • 1 kudos

Transfer video from pc to oculus quest 2

Hello, We build a client server app that transfer video file from PC to OCULUS Quest 2 through socket.(java Server code running on PC and android client app running on oculus).the code run perfectly where the connection is successfully established an...

Casting from Q2 to phone on secondary account?

My partner is the Admin/primary account on the Quest 2. He can connect his phone on the app and cast just fine, so I can watch him play from his phone. But if I want to play on my account, the secondary, he can’t watch me play.We can’t cast via my ac...

WebSocket doesn't open

Hello,I am currently working on the development of an app under Unity 2019.3.8.f1. Device target is Oculus Quest 1 & 2 (focus on 1 for the moment). Script are developed in C# 4.0.My problem is : to exchange data, I want to open a websocket. The code ...

MrFlo666 by Explorer
  • 1205 Views
  • 1 replies
  • 1 kudos

Oculus Integration or XR?

I have been creating a game which I am hoping to get onto the Quest 2 in the future. Whilst everything has been running smoothly using the XR plugins I was recently told that for games to be published within Oculus the Integration kit needs to be use...

Spatial Anchors - why track them per frame?

I'm learning about spatial anchors. My test app can create them, make them persistent between sessions and query them at startup. So at the start of the app, you can query them, make them trackable and display specific content at their location. My q...

I can't open my app in Quest Menu

I made a app in Unityin Build and run's auto played app is ok, but if i close app and reopen from menu, that show nothing, and return to explore menu. Anybody know how to fix it??

vv4348 by Honored Guest
  • 369 Views
  • 0 replies
  • 0 kudos

Publish my app on Oculus Store

Hi everyone,I have a big doubt, i have created 9 applications, which are tools for psychologists and psychotherapists.The apps are sold under license to be updated on a year and year basis. therefore the apps have a login where the user accesses via ...

Argan93 by Honored Guest
  • 447 Views
  • 0 replies
  • 0 kudos

Shared-space multiplayer gameplay with Quest 2?

Hey,

I'm a junior game developer and I've been hired by a VR arcade company to develop their first in-house video game, a location-based/shared-space multiplayer VR FPS. I'm having a very hard time ensuring the virtual space (i.e. the game in the head

...

AnAerVR by Explorer
  • 3789 Views
  • 4 replies
  • 0 kudos

problem with unity build and Quest

Hello, I was trying to test how to import a unity build on oculus quest and i encountered an infinite loading screen problem.-activate developer mode in my oculus quest settings-make a simple scene with a camera, light and a cube to observe in unity ...

How to cancel/edit applab game after submission

I need to make a minor edit, I just submitted it this morning and it says the following while trying to upload a new build “Cannot modify release channel… may not be modified while undergoing initial review”, and the cancel button is grayed out at th...

Top Solution Authors
Labels