Quest Development
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How to manually set up Hands/Controllers?

I'm trying to create my own player prefab, where the hands and controllers are referenced and can be individually toggled on and off. Right now, the hand animations don't line up with the controller - compared to how it works perfectly by enabling 'S...

Weitin by Level 4
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Pixel artefacts QUEST/Unity

Hi everyone ! I'm experiencing trouble with the quest, I am currently working with photogrammetry assets that I want to show in VR. But when I'm put the application I made with Unity, it shows me like color pixel (rgb) waving when I move the head... ...

Getting Started

Hello all - I'm new to game development complete but excited to get into VR dev. I'm having trouble connecting my Quest to my PC. I have a my Quest, iPhone, and a Windows 10 PC and laptop. The drivers hosted here are installed. The Quest doesn't pres...

Seeking Oculus Developers

Seeks Developers who are looking for equity within an app concept Oculus Quest submission.The idea of the application revolves around an open world concept that would bring many people together.If interested, please see my page and send me an email

TVR-GUY by Level 2
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Several oculus quest in one room.

Hello i use oculus quest to create vrquestroom. And can i use several oculus quest in one room with controllers? I want to buy 5 glasses. And use it in one room?- i get answer from support: The framework you're requesting is currently not available, ...

Entitlement failing with quest native api

Entitlement is consistently failing for me on quest with the native C/NDK API:I'm loading libovrplatformloader.so, then calling ovr_PlatformInitializeAndroid() with a valid appid, then ovr_Entitlement_GetIsViewerEntitled().And I get the entitlement f...

Oculus Quest Page 404

https://developer.oculus.com/documentation/quest/latest/concepts/unreal-compatibility-matrix/The Github links on this page are all saying "page not found". How should I find some existing unreal examples for oculus quest?

Anonymous by Not applicable
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Oculus Quest Page 404

https://developer.oculus.com/documentation/quest/latest/concepts/unreal-compatibility-matrix/The Github links on this page are all saying "page not found". How should I find some existing unreal examples for oculus quest?

Anonymous by Not applicable
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UE4 - Dream inputs not triggering (Newbie Que)

Hi,I know I am doing something wrong (newb here). I have been focused on the basics first. Build / deploy is sorted out. I am now trying to get the controller buttons to cause an action I can use in a blueprint. Not much luck so far, so hoping someon...

Oculus Platform services on the Quest HMD?

Is there some reason we cannot use Oculus Platform services on the Quest HMD? I have a build that works and submits and reads from the (Mobile) leaderboards when using the Unity Editor but it fails to read or write to the leaderboards when using the ...

Resolved! Oculus Integration asset necessary?

Hi there I've developed VR applications professionally for B2B in Unity for a couple of years now - Gear VR, Vive, and Rift. It's my first time developing for the Oculus Quest, amazing device. I've easily and successfully been able to build directly...

Unity Build and Player Settings for Oculus Quest?

Is there a summary of the best Unity build settings and player settings for Oculus Quest VR apps? I would otherwise assume we simply follow the Unity "Android Settings" (e.g. https://developer.oculus.com/documentation/quest/latest/concepts/unity-buil...

VRC.PC.Functional.2 on Quest

Is there a way to fix the VRC.PC.Functional.2 issue on Quest? On Rift, I could add a flag to the upload command, but that flag doesn't appear to exist for Quest?

Anti Aliasing on Oculus Quest not working UE 4.22

Hello all, I'm working on porting a demo project to the Oculus Quest to test out the porting process and everything is working except no matter what AA settings I use it doesn't seem to be working at all in the headset.I am using Unreal version 4.22 ...

Anti Aliasing on Oculus Quest not working UE 4.22

Hello all, I'm working on porting a demo project to the Oculus Quest to test out the porting process and everything is working except no matter what AA settings I use it doesn't seem to be working at all in the headset.I am using Unreal version 4.22 ...

Can Oculus Quest support 2 activities

I use UE4 and Native SDK to develop a Quest APP.The logic is that i can see the UE4 activity firstly,then jump to anther activity that is developed by Android Native SDK.The problem is that i cann't see anything in this activity of Native SDK after j...

Anonymous by Not applicable
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Getting video captures out of devkits

I'm working on a game I would like to show off, but I ran into this funny problem that the whole Oculus folder and everything in it is unreadable, So I'm unable to access the video recordings I made.Back in the days when the first access forums was s...

TimKay by Level 3
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[Oculus Quest] Kiosk Mode

Hello everyone,I developed an application using Unity and now I want to run this application on Oculus Quest in Kiosk Mode. As the device is quite new, I didn't find any threads for this problem. However, I saw these discussions which provide the sol...

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