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oculus quest shaking to move head, unity version 2018.4.2f1

originlab3d
Explorer
hello i have a problem of headphone vibration or latency when i make a helmet movement with rotation everything works fine,
so i think a tracking problem and framing but i still created a simple scene with a floor and a cube without light, without shadows,
with at least one configuration and yet I still have the same problem of position, it is done with all the basic scenes with localAvatar or playerControlleur,
one with this problem also?
to know that in the basic chamber of the oculus I do not have this problem in version of the unit is 2018.4.2f1
1 REPLY 1

originlab3d
Explorer
after several tries I realized that the problem came from the activation of enable expressive that caused the latency, to think also to activate the multipass in player and discard allow hdr in center eyes anchor, now everything works correctly