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Galaxy s7 (4k screen)

omega53
Level 3
What do you guys think the odds of the S7 being compatible with the Gear VR are? If it ends up using the SnapDragon 820, I can see a bunch of issues arising. I dream of a 4k VR experience and hope the S7 fulfills it... Rumor is the S7 will launch in March.
28 REPLIES 28

thealgorithm
Level 4
"Oleksiis" wrote:
Depending on rumors I'm pretty sure there will be no 4K in 2016 (at least on Galaxy S7, maybe Note 6 will have it).


The Xperia Z5 Premium has 4k (But at the moment, can use VR with only cardboard based android apps)..

Oleksiis
Level 2
"thealgorithm" wrote:
"Oleksiis" wrote:
Depending on rumors I'm pretty sure there will be no 4K in 2016 (at least on Galaxy S7, maybe Note 6 will have it).


The Xperia Z5 Premium has 4k (But at the moment, can use VR with only cardboard based android apps)..

Yep, I wrote about 4K in Z5 few posts above. When I said about "no 4K in 2016", of course, I meant Galaxy product line.

Medoeleraky
Level 2
might be not this is something everybody is expecting from galaxy phones because such is not so much required thing. xperia is greater in display? no way because galaxy s6 has best crisp screen even compare to xperia z5 phone

Samsung Galaxy S7 Edge Price in Dubai

Hiro_Protag0nist
Level 13
No need for 4k screens at the moment - sort out the overheating issues and increase the FOV.

Then positional tracking.

Then resolution - in 3 to 5 years.

munkondi
Level 3
"mduffor" wrote:
At this point in time, a 4k screen would be horrible for the GearVR. The current processors simply can't fill that many pixels. The next generation needs to focus on rendering rock-solid 60fps with more polys and less heat. Then when that is under control, we need foveated rendering, which will require support at the GPU and OpenGL level. Then once foveated rendering is working, you can bring in the 4k screens where you render high pixel density directly where your eyeball is looking, and have a lower res rendering for the rest of the 4k pixels, and not cause the entire thing to burst into flames on your face, or run at the speed of a potatoe.

Cheers,
mduffor


what absolute tech babble tosh, a 4k screen would work fine, the new processors (even the ones rumoured for the S7) are rated already way more powerful than the previous generation and could comfortably run VR in 4k
I'm sure Samsung developers and engineers will know perfectly what can or can't be done this year or the next

people forget that it's not the apps and experience in the phones that will dictate the upgrade path, but what can be achieved with the new pro/consumer 360 cameras

scottmc87
Level 3
"munkondi" wrote:
"mduffor" wrote:
At this point in time, a 4k screen would be horrible for the GearVR. The current processors simply can't fill that many pixels. The next generation needs to focus on rendering rock-solid 60fps with more polys and less heat. Then when that is under control, we need foveated rendering, which will require support at the GPU and OpenGL level. Then once foveated rendering is working, you can bring in the 4k screens where you render high pixel density directly where your eyeball is looking, and have a lower res rendering for the rest of the 4k pixels, and not cause the entire thing to burst into flames on your face, or run at the speed of a potatoe.

Cheers,
mduffor


what absolute tech babble tosh, a 4k screen would work fine, the new processors (even the ones rumoured for the S7) are rated already way more powerful than the previous generation and could comfortably run VR in 4k
I'm sure Samsung developers and engineers will know perfectly what can or can't be done this year or the next

people forget that it's not the apps and experience in the phones that will dictate the upgrade path, but what can be achieved with the new pro/consumer 360 cameras



Run 4k comfortably? The current gen can barely run 2k over 15 minutes without over heating. Resolution is the last thing that needs to be pushed right now. The current resolution is fine for mobile VR. The overheating needs to be addressed. Keep the resolution same and increase the amount of polys and draw calls you can do. Much better for the state of mobile VR.
Rig: Windows 10 | EVGA GTX 980ti Classified.| i5 6600k | 16gigs DDR4 3000mhz. DK2 (Owned) CV1 (Pre-Ordered) Vive (Pre-Ordered)

Hiro_Protag0nist
Level 13
"munkondi" wrote:
"mduffor" wrote:
At this point in time, a 4k screen would be horrible for the GearVR. The current processors simply can't fill that many pixels. The next generation needs to focus on rendering rock-solid 60fps with more polys and less heat. Then when that is under control, we need foveated rendering, which will require support at the GPU and OpenGL level. Then once foveated rendering is working, you can bring in the 4k screens where you render high pixel density directly where your eyeball is looking, and have a lower res rendering for the rest of the 4k pixels, and not cause the entire thing to burst into flames on your face, or run at the speed of a potatoe.

Cheers,
mduffor


what absolute tech babble tosh, a 4k screen would work fine, the new processors (even the ones rumoured for the S7) are rated already way more powerful than the previous generation and could comfortably run VR in 4k
I'm sure Samsung developers and engineers will know perfectly what can or can't be done this year or the next

people forget that it's not the apps and experience in the phones that will dictate the upgrade path, but what can be achieved with the new pro/consumer 360 cameras


Maybe you're just thinking of viewing pictures?

If you are, i agree.

If you think we can play games in 4K on a mobile phone, you're wrong.

mosley
Level 2
for mainstream phone use, todays processors seem to work just fine with 4k, as demonstrated by sony.

for VR, again: noone needs content to be rendered in 4k. sure, upscaling is not free either, but its nowhere near the CPU cost if one would render in 4k (as opposed to upscaled lower resolutions). the reduction in screen door would be the same, and be totally doable.

so, since the screen door issue is one of the big problems when it comes to immersion (for many, right up there with FOV), if its doable, by all means lets have it please 🙂

HomerS66
Level 4
"mosley" wrote:
for mainstream phone use, todays processors seem to work just fine with 4k, as demonstrated by sony.



Wrong the Xperia Z5 premium can only do 4k in videos and in pictures but in nothing else, not even the UI is in 4k but only 1080p and therefore less than on S6/S6edge.
The games are often not even in 1080p but 720p and then get upscalled. We are far away from games in 4k and far far away from games in stereo 4k with VR distortion and headtracking.
In 2017 we get maybe when we are lucky 1440p graphics upscalled to 4k and in 2018 if we are lucky 4k rendered VR games.

munkondi
Level 3
"andyring" wrote:
"munkondi" wrote:
"mduffor" wrote:
At this point in time, a 4k screen would be horrible for the GearVR. The current processors simply can't fill that many pixels. The next generation needs to focus on rendering rock-solid 60fps with more polys and less heat. Then when that is under control, we need foveated rendering, which will require support at the GPU and OpenGL level. Then once foveated rendering is working, you can bring in the 4k screens where you render high pixel density directly where your eyeball is looking, and have a lower res rendering for the rest of the 4k pixels, and not cause the entire thing to burst into flames on your face, or run at the speed of a potatoe.

Cheers,
mduffor


what absolute tech babble tosh, a 4k screen would work fine, the new processors (even the ones rumoured for the S7) are rated already way more powerful than the previous generation and could comfortably run VR in 4k
I'm sure Samsung developers and engineers will know perfectly what can or can't be done this year or the next

people forget that it's not the apps and experience in the phones that will dictate the upgrade path, but what can be achieved with the new pro/consumer 360 cameras


Maybe you're just thinking of viewing pictures?

If you are, i agree.

If you think we can play games in 4K on a mobile phone, you're wrong.


yes, I agree, games are quite clearly inadequate, indeed the games we have already are fairly primitive
and even without VR headsets games on modern smartphones are pretty lame in comparison to what's possible on PCs or dedicated consoles like the PS Vita, that much is clear
(that said, it's amazing how smoothly and fast Quake VR runs especially as I think back to the halcyon early days of online PC gaming)

but the whole VR games discussion is a huge red herring

as I alluded to in my last comment (and despite what the mainstream tech press often suggest), the real driver in the VR revolution is not games at all but the imminent new generation of 360 cameras (e.g. Samsung, Kodak) - 4k will be hugely signifcant for the coming explosion of 360 content, not to mention improved quality movie/TV watching, and the powerful new processors should be able to handle 4k for that perfectly fine