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Line Renderer GEARVR

Level 2
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NewBehaviourScript1 : MonoBehaviour {

// Use this for initialization
private Transform childObject;
private ParticleSystem objectParticles;
private LineRenderer objectLineRenderer;
void Start () {
childObject = gameObject.transform.Find("EventHohl");
objectLineRenderer = childObject.GetComponent<LineRenderer>();

// Update is called once per frame
void Update () {
if (OVRInput.Get(OVRInput.Button.Two));
objectLineRenderer.enabled = false;


I'm making VR video player with controls based on gearvr controller and I want to add function that will remove line renderer(because it disturbs when you watch video) and turn it back on touchpad click, or swipe up/down, idk. I tried to do this, but it couldn't work, upper you can see my code. EventHohl is eventsystem to which I attached linerenderer


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Heya, you might find better help in the developer part of the site, as this is a mainly end-user forum
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