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sound volume problem

nikolay_ishkhan
Honored Guest

Hi, everyone!
I did a project for the Oculus, Samsung GearVR, with the help of the fb360 spatial workstation, and flashed with such a very quiet sound problem. Despite the fact that I was guided by the audio 360 mix loudness plugin: LUFS integrated -18.22. 
.TBE file was generated using the fb360 encoder. Then this file was imported into the Unity3d: 2017.1.0f3., with TBAudioEngine: 0.9.95.  But when playing on the phone using the Oculus, the sound is very quiet. Maybe someone faced such a problem? Any ideas? Or maybe someone can describe how to import TBE sound file using unity at Oculus Samsung GearVR.  Many thanks!

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