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Aircar - Need alpha testers for new game

aircar
Protege
Hello!

Just uploaded an alpha build of Aircar to the Oculus alpha channel. It's been in development for awhile and It's ready to start testing. Looking for people to test it out. Game-play video here... 

https://www.youtube.com/watch?v=G-0y31YNK6o&t=6s ;

Update Edit 3: Hey again! I've uploaded a new build of Aircar to the store. Thanks to all the testers who played the last test. I have fixed many of the bugs found and have added a few more features, including support for Oculus touch controllers. If any previous or new tester would like to try the new build let me know! Thanks.

New survey here https://www.surveymonkey.com/r/XB5MJD5

Update Edit 2: Thanks again to everyone who has downloaded and tested Aircar. 36 invites have been sent out so far. 31 have been downloaded and installed. To those that have had trouble downloading - check your spam folder and also make sure your invite was not buried in-between your forum activity emails. I have received 15 survey responses so far. Trying to get to 30 survey responses so please fill out the survey if you played! Survey below.
https://www.surveymonkey.com/r/XB5MJD5

The survey responses help me gauge Aircar's technical quality level. I have also received many great suggestions and bugs to be fixed through the survey - some of which I have worked on fixing each night this week of alpha testing. There are plenty more fixes/polish tasks planned for next week.

I have received questions about where the game is going and what features are planned for the future. It has taken me one year (started January 2016) to get the game from scratch to where it is right now. The initial goal was to create an immersive futuristic city flying simulator and I feel the game has now achieved that basic goal. I work a full time day job and also have a family. Aircar is my hobby side project. Giant Form Entertainment, my game company, is more or less just me. I've had a concept artist create designs for more Aircars and an Engineer friend give me technical advice. They both also work full time and can only provide limited support to Aircar.

One option is to hold the game for another 12 months and implement all the great ideas people have asked for like combat, racing, multiplayer, story and taxi missions. On top of those I would love to add additional full city levels, underground city cavern levels, new aircars with an upgrade/purchase system and customization. I also want to create a fully 3D AI driven traffic system with 10x the density of the current build (no more 2D ships at low altitude) but fully 3D ships everywhere that react to you. I also want a true physics model for the flying mechanics and a dynamic weather system.

These are all things I plan to do whether Aircar is released in it's current state or not. My plan right now is to release Aircar in it's current state as a proof of concept demo. Price (if any) and the release date are up in the air until I get further into the submission process. I also need to start testing on the Vive and Steam VR which will be a separate alpha test build for Steam.

Thanks again to everyone who has tested and provided feedback. HOTAS support and control remapping are my two top features to add if the game hits the store. That work has already started and will hopefully be present in an Beta bulid in a few weeks.




175 REPLIES 175

matskatsaba
Adventurer
liked the first, would try this build too if possible.

aircar
Protege
Hey people waiting for the build, invites will go out this Friday night so hold tight. Thanks.

qster123
Honored Guest
I had some ideas, I know you'll have a ton already but just wanted to get mine out too : )

You could be an all-in-one fire fighter, cop and ambulance vehicle with difference scenarios to deal with.

Missions would appear on the map on the left, with an announcement on the radio (like ChaseHQ if you've heard of that..). And after a mission is completed or failed you would have a tv announcement saving how many lives were saved or criminals caught etc. The tv could be great fun and even have advertisements 😉

Fire: If there's a fire you would have to fly to the sea and get low to fill up the water tank, fly to the building on the map which is on fire and use an extinguisher that sticks out the front, might have to do a few trips and there would be a time limit. 

Ambulance: Maybe an explosion at a building and a road block meaning you'd need to fly to the location and get low to pick up the wounded and fly them each to a hospital, need to be careful with no boosts and no collisions of any kind.

Cop (flying mission): Like ChaseHQ you'd need to find and capture a criminal on the loose, fast and difficult to navigate around the buildings, object would be to disable the vehicle and capture it.

Cop (criminal in a car on the ground): Lights on your vehicle would keep the criminal lit while the cops on the ground chase them, if you loose sight of him the criminal would get away.


vannagirl
Consultant

Bedhead7 said:

Hey people waiting for the build, invites will go out this Friday night so hold tight. Thanks.


Things are suddenly busy huh ❤️

i see the reaction also on reddit
Look, man. I only need to know one thing: where they are. 

ParadiseDecay
Rising Star
Im confused now, I have 2 versions in my Oculus store, which is the new build?
☆ YouTube 'Content Creator' and 'Steam Curator' ( https://www.youtube.com/user/ParadiseDecay ) ☆ Devs! I'm always on the look out for new and interesting VR experiences! ☆ Oculus Rift CV1 ☆ Windows 10, 64 bit ☆ Intel Core i7-3770 ☆ 16.0GB Ram ☆ GeForce GTX 1060

CptJackBlack
Honored Guest
Hey there, happy to be a tester for this for you, here's hoping :wink:

vannagirl
Consultant


Im confused now, I have 2 versions in my Oculus store, which is the new build?


the one that will work with touch?
Look, man. I only need to know one thing: where they are. 

elboffor
Consultant
I jave a second invite also, how come you republished it @Bedhead7? It m9ght be worth changing the first one to a POC demo and releasing for free and then this one can be the alpha that you update for testing?
Just a thought.
This is my forum signature.
There are many others like it, but this is mine.

ParadiseDecay
Rising Star

vannagirl said:



Im confused now, I have 2 versions in my Oculus store, which is the new build?


the one that will work with touch?


I don't have touch
☆ YouTube 'Content Creator' and 'Steam Curator' ( https://www.youtube.com/user/ParadiseDecay ) ☆ Devs! I'm always on the look out for new and interesting VR experiences! ☆ Oculus Rift CV1 ☆ Windows 10, 64 bit ☆ Intel Core i7-3770 ☆ 16.0GB Ram ☆ GeForce GTX 1060

vannagirl
Consultant



vannagirl said:



Im confused now, I have 2 versions in my Oculus store, which is the new build?


the one that will work with touch?


I don't have touch


ahh that makes sense why you ask now

I just finished you Landfall video, very fun
Look, man. I only need to know one thing: where they are.