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CRT-X (Hotline Miami inspired FPS)

Bino
Level 4
I think it's about time to actually release a game.



Been working on this in my spare time. Long way to go... Going to blog in various forums to keep me motivated to finish it.



Not sure what to call it but it's a Hotline Miami inspired VR shooter.

799k7b8oi84n.jpg
CRT-X (Hotline Miami inspired VR shooter) https://forums.oculusvr.com/community/discussion/80394/dr-lucky-duck/p1?new=1 https://twitter.com/superteamone https://www.instagram.com/superteamone/
26 REPLIES 26

Bino
Level 4
Damn times fly by...
Still working on this. Implemented a few more boring systems (level streaming\reload). Started the kick implementation for opening doors and knocking down subjects. AI and object pooling next.
Fleshed out the art direction a bit more too.



CRT-X (Hotline Miami inspired VR shooter) https://forums.oculusvr.com/community/discussion/80394/dr-lucky-duck/p1?new=1 https://twitter.com/superteamone https://www.instagram.com/superteamone/

RattyUK
Level 10
Keep up the good work!
PC info: AMD Ryzen 7 2700X, MSI MPG X570 Edge, 16GB Tforce Pro Dark DDR4 3200, KFA2 RTX 2080 Super, Samsung 870 Pro M.2, 2x 240GB SSD, 3TB WD Green HDD & 4 TB Seagate Barracuda HDD, Antec Modular 750w PSU, custom watercooling loop. (Win 10 Pro & Opensuse Leap 15.1 Linux) 32" AOC 4K Monitor.
Rift S
Laptop: Aorus X5 V6-CF1 (I7-6820HK, GTX 1070, 2* 256GB M.2 NVME, 1TB 7200 HDD)

Bino
Level 4


Spent some time optimizing the
content. It's very easy for things to get out of hand in UE4. Cleaned up
my Blueprints to not reference any other blueprints, utilized Async
loading and pooled projectiles and emitters.

Draw calls are way
too high for the Quest but I know how to resolve that. Not sure if this
game will be considered suitable for it anyway.

Next round of work will be for AI and get the gore to be a little more like Brutal Doom.


CRT-X (Hotline Miami inspired VR shooter) https://forums.oculusvr.com/community/discussion/80394/dr-lucky-duck/p1?new=1 https://twitter.com/superteamone https://www.instagram.com/superteamone/

Bino
Level 4
Took a break to implement Goldeneye64 animations.

d6wbpl4vu0tv.gif




CRT-X (Hotline Miami inspired VR shooter) https://forums.oculusvr.com/community/discussion/80394/dr-lucky-duck/p1?new=1 https://twitter.com/superteamone https://www.instagram.com/superteamone/

Bino
Level 4
Can't get melee to feel at home in VR. It's too janky for my liking... I need to move on so the player just gets a stabby stabby knife and the AI can be axe murderers.



CRT-X (Hotline Miami inspired VR shooter) https://forums.oculusvr.com/community/discussion/80394/dr-lucky-duck/p1?new=1 https://twitter.com/superteamone https://www.instagram.com/superteamone/

Bino
Level 4

Took a break from AI coding. Converted some computer terminal models for the game.

g155ap5fnv5y.jpg


CRT-X (Hotline Miami inspired VR shooter) https://forums.oculusvr.com/community/discussion/80394/dr-lucky-duck/p1?new=1 https://twitter.com/superteamone https://www.instagram.com/superteamone/

Bino
Level 4
Been pretty quiet lately. Been working on the AI the framework and a new
AI type - TechCultist. Next round of work will be tweaking some
mechanics. After that... time to start the main gameplay loop...




CRT-X (Hotline Miami inspired VR shooter) https://forums.oculusvr.com/community/discussion/80394/dr-lucky-duck/p1?new=1 https://twitter.com/superteamone https://www.instagram.com/superteamone/

Bino
Level 4
Been working on the gameplay loop around bullet time.

I've wanted some sort of bullet time since the beginning to give the 
player a fighting chance. I've been experimenting with a bunch of them.
For example just slowing down the bullets for a brief period of time and then
accelerating back to normal speed. In practice all these experiments have fallen flat.
Really flat.

I think I'm over thinking it... I'm just going to go all Max Payne with a global bullet time
coupled with a meter and go from there. That always feels awesome in VR. 
 
 I'll worrying about nerfing it later. Having a fun feel good experience is more important.

failed experiment
7sb33jo1fkib.gif




CRT-X (Hotline Miami inspired VR shooter) https://forums.oculusvr.com/community/discussion/80394/dr-lucky-duck/p1?new=1 https://twitter.com/superteamone https://www.instagram.com/superteamone/

Bino
Level 4
With the recent announcement that the Rift lineup will be discontinued I thought long and hard about moving this project to PC. I'm not really in the mood for paying 1k for the Index and I don't have Quest Developer status.

A few people reached out to me to at least apply. So that's what I've done.

This project is now a leaf in the wind. It either blows over to the Quest or PC.

I really enjoy developing on the VR platform and would return to it in the future.

j6702xxvbn5o.gif



CRT-X (Hotline Miami inspired VR shooter) https://forums.oculusvr.com/community/discussion/80394/dr-lucky-duck/p1?new=1 https://twitter.com/superteamone https://www.instagram.com/superteamone/