Fireworks Visualizer to your own Music! Light In the Night.
Updated Demo: 6-26-2014
Ported the project to the iPhone and added Augmented reality. Its a free download. You pick a song on your iPod and it blasts the fireworks to the beat in the world using more augmented reality than virtual reality with the back camera as a view finder. The coolest part is you can capture your expierence and share your creations on social networks using the EveryPlay service.
Based on tips and advise, I was going for experience. Download the latest client. Lay back and look up! High, Mid, Base now have their own emitter and the fireworks are now over one's head. If this is liked I think I am going to submit it to Share. Music Starts after 30 seconds.
I started to polish the visuals. You are now on the tip of the cliff looking out into the ocean. You hear the sounds of nature as the sky gets dark. You see the spores in there air contrast against the night's sky and hear the first note. Cool thing about fireworks over water, is well fireworks over water, so check it out! I feel like I got a good size for scale in the demo! Headphones recommended.
4) Put it in LightInTheNight correct data folder 4a) Windows its in LightInTheNight_Data folder 4b) Mac, right click Show Package Contents -> Contents folder 4c) Linux its in the LightInTheNight_Data folder
Launch LightInTheNight, Day -> Night Transition is 15 seconds and then it starts the show!
Here are some screenshots.
I'll try and capture a video.
Future Plans: - DONE - Syncing Fireworks to the Music's Beat - DONE - Being Able to Choose your Own Music for the Show! - DONE - Optimized and Smaller Client - Streaming in Music - Multiple Songs/Playlist - Open to Ideas
This looks really neat! Can't wait to see more of it. I think one idea I would offer (unless you've already done it) is to optionally have the fireworks light up the landscape below a tiny bit, to give a similar effect of VR Cinema's screen lighting up the movie theater.
Titans of Space PLUS for Quest is now available on DrashVR.com
I was able to get Unity AssetStore "Visualizer Studio" made by Altered Reality into the Unity App so that the Fireworks are now controlled by the base/mid/treble of the song and not random timing. If its a base change the fireworks are low on the horizon, if its a mid change the fireworks are in the middle of the sky, and if its a high change the fireworks are way up in the sky. I take into account the timing of the rocket so it explodes on the beat.
Going to do some optimization/cleanup this week and make it so users can stream in their own MP3 and watch the show. Still planning that out. There is a class to stream audio in Unity's WWW class as long as I can dump that into an AudioSource we are good.