Twobit is a unique VR puzzle-platform game. Only using his or her sight, the player controls a little robot in a strange room, helping him tackle problems and puzzles, and ultimately unravelling the mysteries of this dark and enigmatic place.
Twobit awakens in a dark and mysterious place. But he is not alone. He sees you. You are his guide. When he asks for direction, look around the room and find a location for him to explore. When he finds a button, nod you head in agreement to activate it. Need to see what lurks in the dark? Activate the Twobit Vision and see the world through his eyes. But who is Twobit and, most importantly, who are you? Are you a figment of his imagination? The clock continues to tick and something terrible is on its way - can you and Twobit find a way to escape this pending doom?
Twobit received great feedback from beta testers and professionals in the field - "Looks beautiful. I didn't know my phone could do such good graphics", "I liked the whole control mechanism and use of the nodding head. I thought that was cool and novel", "it looks tremendous! I loved the two bit vision feature", "it is one of the best looking Gear VR game I've played!" and "the sound design is truly immersive"!
The game was released for the Gear VR on October 19th 2016 and it is available in the Oculus store for FREE! So you can now dive into the unique world of Twobit pretty much anywhere!
Please don't hesitate to let us know what you think!
A new version of Twobit is now available! This patch (v1.04) includes:
- improved performance - bug fixes - new option to cancel an action or to ask Twobit to wait - separate Tutorial mode
Thanks everyone who have already played the game and sent me feedback and comments! I'm so delighted to hear that so many of you liked Twobit and would like to see him featured in his own VR platform game! So I will keep you updated on future development of the game!
Don't hesitate to contact me and leave your comments here if you have any feedback, be it positive or negative, about Twobit!
The game is gorgeous. Can you tell me if a controller is supposed to work with this game? I got this game and a game controller to use on a flight, but testing it out just now I see that the controller won't swing around to show what's behind me. I'm trying to deduce whether it's the controller problem or a game issue. It won't be convenient for me on a flight to get up and turn around to see what's behind me. Thank you!
Thank you so much for your feedback, I really appreciate it!
I haven't implemented any controller support, so you're right, it won't work right now. This was initially purposely intended to prevent motion sickness (forcing the player's head rotation does induce it), but you make a really good point as the game was designed to be a 360 experience, which can become a problem when sitting on a plane 🙂 I'll try to see if I can add this kind of control for a future release, but I want to make sure players don't use it by default, but in special cases like yours.
In any case, thank you so much for your awesome feedback, and I'm so glad that you think the game is gorgeous 🙂
A new version of Twobit is now available! This patch (v1.5) includes a lot of new things!
- Dramatically improved performance - New display quality options (although the game runs fine on my s6 at 60fps without overheating) - Improved Twobit response - Found and fixed the bug that would make him freeze at times - Twobit can now see things that you can't (such as flows of energy), which can give you clues on how to solve the puzzle
I have also added a lot of new things here and there, such as clues/tips when you go back to the menu screen and more feedback when you complete the room. I've also started working on the full game, I will keep you updated soon!
I would also like to thank the Oculus Team and for helping me improve the game's performance!