09-16-2014 05:45 AM
09-18-2014 07:49 AM
09-18-2014 08:58 AM
09-18-2014 12:09 PM
09-18-2014 12:29 PM
"Gerald" wrote:
looks very VR to me - like if you just added it for the PR 😉
have you tried your GUI yet in VR? maybe consider first trying VR before you ring that bell?
Sorry, but I have had 3 press releases this week in my inbox for reviews and 2 of them were "VR, VR, VR!" ... while they had not even tried a Rift yet. Kinda pissed by that ... I want to be "VR, VR, VR!" ... but because I actually develop for it.
09-18-2014 12:31 PM
"Trap" wrote:
Oculus rift support is a 13k goal? :? Tile based movement only? would be nice to see a dungeon crawler with free movement and free look in VR too 🙂 still looks kind of cool though and the ability to play on mobile is nice.
09-18-2014 12:36 PM
"LordJuanlo" wrote:
Is Oculus Rift support a stretch goal, or will you implement it no matter how much money you get? The IGG page says that you have to reach €13,000 for it.
09-18-2014 04:08 PM
09-19-2014 01:14 AM
"Gerald" wrote:
thanks for clearing that up Kanda - in that case good luck an I hope you will reach the VR pledge level 🙂
09-19-2014 03:36 AM