"Khad" wrote:Will you be doing any 'VR double-fakeouts'; implying the player is in a simulation-in-a-simulation when they are in the base simulation layer, or that they are in the base simulation when they are actually in the sim-in-a-sim? The latter can be used a few times to get the player used to the idea that "it's OK that this situation seems terrifying and fatal, it's probably just going to turn out to be a simulation", but slowly have a few effects of the 'simulations' leak out into the 'real' game (e.g. someone who dies in a sim is suddenly gone, or a corridor or room that only exists in the sim appears in the 'real' game). If you go Culture-style and have the sim-in-a-sim segments display a red SIMULATION banner at the bottom of the field-of-view, you can even play with the players by having it occasionally flick on or off.
or go into the Virtual Reality Training Simulator (VR inside of VR if you have a rift I guess). The VRTS will have previous missions "saved" for training purposes (basically our explanation on a way to replay levels without breaking immersion), look at the various SCP's that have been captured, and run simulated tests on those SCP's.