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TWOBIT ODYSSEY - Puzzle-platform VR game [RELEASED]

squidbeam
Level 5
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Back on October 2016 I released a Free Gear VR game called Twobit. The feedback I received from players all around the world was very positive, the game hit 70k+ downloads within a few months and was nominated for an award for the best VR mobile game of 2016!

Twobit  Odyssey is a full-on puzzle/platform game based on Twobit and currently features eight levels, four different environments and bosses, totaling hours of gameplay! The game also dramatically improved Twobit's control system and received high praises during beta testing.

Twobit Odyssey is now available in the Oculus Store!

http://www.oculus.com/experiences/gear-vr/1467388843347781


http://www.youtube.com/watch?v=xPz8ndOzmF8

Twobit awakens in a dark and mysterious place. But he is not alone. He sees you. You are his guide. When he asks for direction, look around the room and find a location for him to explore. When he finds a button, nod your head in agreement to activate it. Need to see what lurks in the dark? Activate the Twobit Vision and see the world through his eyes. But who is Twobit and, most importantly, who are you? Are you a figment of his imagination?

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When Twobit asks for direction, a question mark appears above his head and a round cursor allows you to pick a location to explore. Once the robot has registered a new target, he then rolls into a ball and makes his way towards it.

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Some elements (such as buttons) can be activated by Twobit. When he
reaches them, he will ask you if you would like him to proceed - you can
confirm by nodding your head "Yes" in agreement, or by shaking your
head "No" in disagreement.

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Players can activate the Twobit Vision at anytime during the game
and see the world through Twobit's eyes. However, this feature is only
useful when Twobit is opened and not rolled into a ball. The Twobit
Vision gives players the ability to view the world they are exploring
from another point of view. Additionally, Twobit can see things the
players can't, such as flows of energy.

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Twobit Odyssey Features

  • Eight mind-bending levels

    Twobit Odyssey features eight mind-bending levels, four different environments and four breathtaking bosses, totalling hours of gameplay.
  • Unique control system

    Players control Twobit only using their gaze via the VR headset. No need for a controller - players make choices by nodding "yes" in agreement, or shaking their heads for "No". The gaze control system uses a novel approach and analyses the player's field of vision, and proprietary algorithms decide of what the player is most likely looking at.
  • Designed to prevent motion sickness

    Twobit Odyssey was especially designed to prevent motion sickness, one of the main issues with first-person VR games. Special attention was given to the motion system; for instance the Twobit Vision is not available when Twobit is rolled into a ball and is therefore moving, thus preventing the player to feel dizzy.
  • Immersive 3D sound

    Sound design plays a major role in Twobit Odyssey. This allows players to know exactly where Twobit and other events are located in space without needing to always look directly at Twobit or the action. These techniques are especially important in creating a believable sense of immersion to the game.


I am a solo indie developer and do everything myself, from art, modelling to coding and music. The process has more than its share of challenges, but also has more than its share of fun and exciting moments!

Please don't hesitate to let me know what you think, be it positive or negative!

Cheers,


Dev Logs & other media:

http://www.youtube.com/watch?v=HTYxw2zzu64

http://www.youtube.com/watch?v=9jy_jMU2CJY

http://www.youtube.com/watch?v=veNxV4MZyvQ



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18 REPLIES 18

squidbeam
Level 5
Hi everyone!

I've been really busy working on Twobit Odyssey and I am please to share a new dev-log video with you:

http://www.youtube.com/watch?v=veNxV4MZyvQ

There's a lot new features in the game, but in this video I show the new introduction screen as well as the new level progress option. The final game will have ten levels and you can now easily replay stages as you see fit! I've also started composing music for the game - this is not something I originally had planned, but many tested mentioned it, and it was time to bite the bullet! Then, there is a small sneak-peek at the second area in the game.

Thanks again for watching, and please don't hesitate to comment, be it positive or negative. I'm still planning to release the game in October for the Gear VR first.

Cheers!


squidbeam
Level 5
Here is the first teaser trailer for Twobit Odyssey! I'm still on track to release the game by the end of the year - it will be first available for the Gear VR and other platforms will follow!

http://www.youtube.com/watch?v=HTYxw2zzu64

Please don't hesitate to let me know what you think, be it positive or negative 🙂

squidbeam
Level 5
Hi everyone! I'm getting really close to finishing Twobit Odyssey! I'm still planning to release the game for the Gear VR in November! Closed beta testing is on right now, please let me know if you would like to test the game (although the list of beta testers is already fairly full...).  Here are more screenshots from the upcoming Gear VR version!

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squidbeam
Level 5
I just published the release trailer for my upcoming VR game TWOBIT ODYSSEY which will be first available for the Oculus Gear VR in November 2017. That's if everything goes according to plans. Other platforms will follow such as the Google Daydream and Oculus Rift! I'm really on the last stretch now, fixing minor bugs and adding as many features as possible before release (being a solo-dev is intense!). Closed Beta testing went really well and I thank everyone who participated, your help was very much appreciated!

Please don't hesitate to let me know what you think, be it positive or negative 🙂

http://www.youtube.com/watch?v=xPz8ndOzmF8


squidbeam
Level 5
I would like to share with you the cover art illustration I just finished for my upcoming VR game Twobit Odyssey.  I really wanted to create a cover reminiscent of the classic cover illustrations from the 80s and early 90s (which I am a diehard fan of!). Please don't hesitate to let me know what you think, be it positive or negative 🙂

I'm delighted to announce that my VR game Twobit Odyssey has been approved by Oculus and the Gear VR version will be released next Wednesday, November 22nd! It will also be in the main section of the Oculus store!

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squidbeam
Level 5
I'm delighted to announce that my Gear VR game Twobit Odyssey is now available in the Oculus Store!

http://www.oculus.com/experiences/gear-vr/1467388843347781

Twobit Odyssey has been in the making for a whole year and is ready to fly with its own wings. The game currently features eight levels, four different environments and bosses, totaling hours of gameplay. I hope you will like it!

Can't wait for you to meet Twobit and live his VR adventures 🙂

squidbeam
Level 5
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Me and Twobit wish you all Happy Holidays! My Gear VR game is part of
the Oculus Winter Sale and you can now bring home Twobit for half the
price of an Egg Nog Latte! The whole cast of the game dressed up for the
occasion and look incredible with their little hats that ooze winter
spirit! Oh oh oh!

Twobit Odyssey at $1.99 until January 2nd!

http://www.oculus.com/experiences/gear-vr/1467388843347781




squidbeam
Level 5
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Twobit Odyssey is now 50% off for a short week! Twobit Odyssey at $1.99 until February 9th! Here is your chance to meet Twobit for half the price of a cappuccino!





squidbeam
Level 5
For those of you who played my Gear VR game Twobit Odyssey, I have some awesome news!... Twobit Odyssey got nominated for the 14th IMGA International Mobile Gaming Awards!!! If you are a fan of the game, please help me win the People's Choice Award and cast your vote here: http://www.imgawards.com/winners-nominees/14th-imga
Thank you all for your amazing support! 🙂

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