I just wanted to share some shots of my game/toy/thing I've been working on since receiving the Rift. It's a physics-based snow toobing simulator, and at the moment is more of a ride than a game. It's a ton of fun though. I found early on that physics-based motion felt exponentially more natural to me than typical linear FPS movement, so this was a natural fit. You can currently influence your trajectory slightly by leaning (tilting) left and right, but in general you're at the whim of gravity and the feeling is very good.
There's also a debug "jet engine" mounted to the toob, and it's so much fun I think it will definitely have to find its way into the game somehow. I have some initial ideas for objectives and gameplay, but right now I'm concentrating on getting the environment refined for the basic "hang on for dear life" riding experience.
There are several options for camera/toob connections too, as it seems some people prefer more of a vomit challenge than others. Personally I prefer a "smoother" ride, but to each his/her own.
As for a name, hmmmmm. Powder Panic? (Rudolph's) Rift Rush? 🙂 I look forwards to trying it!
“If you are willing to look at another person’s behavior toward you as a reflection of the state of their relationship with themselves rather than a statement about your value as a person, then you will, over a period of time cease to react at all.”
(~I really gotta remember this shiz~)
― Yogi Bhajan
for gameplay, may i recommend just crash avoidance, falling off the course? seems with physics it would be fun to battle keeping yourself in line and not wiping out. obviously you'd want to race go for the best time and have some ability to boost (like the rocket pack you mentioned) to make the player gamble with speed....
maybe for a name you could go with something like 'freezer burn'? 🙂