01-06-2015 02:34 PM
01-06-2015 09:50 PM
01-07-2015 04:51 AM
"FictionX" wrote:
I would actually very much like a Linux version, If you don't mind building it? I like the style of the game (from screenshots/video), and I'm curious to see what kind of performance it's possible to squeeze out of Unity with the current "experimental" Linux integration.
01-07-2015 11:59 AM
01-07-2015 12:46 PM
"FictionX" wrote:
Thanks a lot for the build. Unfortunately I just get a black screen in Linux 😞 Not sure why.
"FictionX" wrote:
Everything looks very crisp and solid. Veeery stressful, though! 🙂 I got to 3264 in my first try - but I'll definitely be back!
"FictionX" wrote:
I know you say that you probably won't be adding to the game, but IF you were to expand on it (it has a lot of potential), I think levels would be a great addition - maybe with various themes.
IMO, games with levels of increasing difficulty have more replay value than games where you know that you'll end up failing at some point. Having the goal of completing "just one more level" always makes me play longer.
01-07-2015 01:33 PM
"Clodo" wrote:
You have the blank screen also in the other project i release: viewtopic.php?f=28&t=19000 ?
01-07-2015 02:24 PM
"FictionX" wrote:
No I do get both video and music in that one - and it seems to work.
"FictionX" wrote:
Unfortunately it only runs at 40fps, though - and it flickers like crazy. I think it's the issue that's also discussed here: viewtopic.php?f=26&t=18072&p=233468&hilit=linux#p233468
Unfortunately it seems there isn't a solution for the flicker yet - only for the framerate problem. Apparently it's a general issue with the Unity integration for Linux (I got it when building Tuscany, too). However, Sightline: The Chair doesn't suffer from it... not sure what the developer ( Frooxius) did to avoid it, if anything. Maybe I should ask him.
Tried RiftFireworks in Windows, too, and got a steady 75fps once again. Another very nice demo!
01-26-2015 02:07 PM
01-10-2016 04:23 AM
01-10-2016 05:09 AM