configure Wwise to use to configured audio device in Unity 5, pass the
user-configured audio device name/GUID (set in the Oculus app) into the
function AkSoundEngine.GetDeviceIDFromName(), located in AkInitializer.cs.
get the audio device GUID from libOVR, you must include the Oculus
Utilities unitypackage, which exposes that string through the class
The following function should be called before AkSoundEngine.Init(...):
Solved! Go to Solution.
string audioDevice = OVRManager.audioOutId;
uint audioOutId = AkSoundEngine.GetDeviceIDFromName(audioDevice);
initSettings.settingsMainOutput.idDevice = audioOutId;
AkInitializer.cs file and found no reference toAkSoundEngine.GetDeviceIDFromName() nor AkSoundEngine.Init in it.