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please.. read this discussion about submission.....

MintPot
Level 3

Hello. This is MintPot.

 

We've been trying to release mintpot app for over 5 month in oculus store.

svr613gjsvk2.png

 

We've tried many times.. but it is not enough...

 

At first, we did not pass the technical test, but we solved it.

After that, oculus asked us to remove sexual contents. so, we removed them and got keys only.

 

unfortunately, It is not available to release our app in oculus as keys only.

 

so we've added a variety of effects and the videos with subtitle to improve the quality of mintpot app.

 

but I've received 'Reject'...again...in result.. 

 

If you only tell us why the app is not available, we will meet the needs of oculus as much as possible.

 

Please let me know the reason.. we will never give up..!

 

I am looking forward to hearing from you.

please answer me.

 

Best Regards,

Bit Kim

12 REPLIES 12

jeremy_deats
Level 4
Just pushed my first app through the process. After correcting three minor issues, I was happy that my app had passed the full battery of seventy or so Quality checks (https://developer.oculus.com/distribute/latest/concepts/publish-mobile-req/ ) and was expecting an app store release but instead got as others have reported "Approved (keys only)" status. Waiting to hear back from Oculus, but it's clear Oculus Rift, Go, GearVR and (soon to be) Quest platforms are not open. They are tightly curated by Oculus. It makes sense Oculus might want to maintain closed platforms as game console vendors have for years, however I think it's fair to say Oculus masquerades as an open platform by providing a free for all developer portal, developer forum, etc... There is no license fee and unless you are a AAA game studio or high profile Indie developer, there are no consultation services that a closed platform vendor like Sony or Nintendo would usually provide to developers to help guarantee the overall concept and design are approved for curation before money is spent on development. If you want to be a closed platform, then you should act like a closed platform our of respect for developers. Oculus is seemingly going after the best of both worlds (all to the benefit of Oculus, with all risk being assumed by the development community). Developers take on all the risk in building apps only to cross the finish line of development and QA checks to find that the Oculus Store curators decided based on arbitrary reasoning to restrict an App to "keys only" status denied the developer listing in the Oculus Store and denying developer ability to profit from their work.  To my knowledge ONLY Oculus conducts business in this way. Google does not do this with Daydream releases, SteamVR Store doesn't curate in this way. Apple who is known for strict QA checks doesn't even arbitrarily deny App Store listing for iOS apps that have passed QA. No one does this. Only Oculus. This is the difference between being an open platform and a closed platform.  Other closed platforms like that of Sony have a more mature process, it's a process that cost developers more money up front to become licensed, but the license comes with support and consultation; a degree of investment protection that just makes sense. it's ridiculous to have a closed platform without licensing fees and without offering these fundamental services. For the reasons I have outlined above, I feel the current Oculus curation process is unethical;  Up front risk are assumed entirely by developer with no clear path for guaranteed release by Oculus.

zugsoft
Level 2
My game is accepted with "keys only" , and now I understand why we have no interesting game on the Oculus Store.
20 peoples tried my game on my Gear VR, and they like it.
If Oculus decide to hide 99% games , the Oculus store will stay empty.
I bought a Gear VR for nothing, no interesting game(maybe 2-3 are good only).

CatnipVR
Level 3

zugsoft said:

My game is accepted with "keys only" , and now I understand why we have no interesting game on the Oculus Store.
20 peoples tried my game on my Gear VR, and they like it.
If Oculus decide to hide 99% games , the Oculus store will stay empty.
I bought a Gear VR for nothing, no interesting game(maybe 2-3 are good only).


My team and I have been tinkering with creating free Oculus Go experiences for some time and planned on monetising with ads just to get some games on the store. At the time, we didn't even care about profiting (it's pretty cheap to hire the guys), as I just wanted the Oculus ecosystem to pick up pace for possible future prospects.

After reading through some of the dev experiences here, I've become curious as to what kind of apps/games get stuck in the dreaded "Key Limbo." Was your game/app one of those single experience apps which Oculus frowns upon by any chance or a game?