We would love to get your graphics fixed, and get you back to gaming as quickly as possible.
In order to get your graphics back to its original state, you must preform a factory reset.
This should fix your display issues, but if the problem continues please submit a ticket via the Oculus Support page.
Our agents will be able to assist you from there.
I hope this helps, and we will see you in VR!
There's a few things that could affect panorama apparent scale.
For 3D panoramas: does the IPD of the capture system (or renderer) match your IPD and the headset IPD? For example, if you captured or generated the 3D panorama with 60mm IPD but you really have 64mm IPD, everything will look larger.
For 2D panoramas: what program are you viewing it with? Usually the panoramas are wrapped onto a sphere for rendering. There's no way to know how big the sphere should be, different software might use different sizes. The actual image will be the correct size, but your subconscious is getting depth info from the sphere itself and that makes everything feel the wrong scale. For example if the sphere is 20m radius, looking down will feel like the floor is gigantic and far away.
So changing the viewing program may fix the issue.
concerning the 360 panoramas (2D),
The render engine used is Podium V2.6 plus. 3D software package Sketchup Pro 2020.
The viewer is the standard TV mode in the Oculus Quest 2. Maybe you can advise on a different viewer or method to view the 360 (2D) images. I am new to the Oculus Quest 2 and haven't found a way to adjust viewing sizes in the Oculus Tv Mode.