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About game launching, can we change price after launching the game on Quest platform

SparkGame
Honored Guest

Hi everyone, 

We are developing a FPS VR game which would have several versions. Every version will add a new map for players. As for the first version, it would only have one map, but later on we would add new maps to establish a GunWorld.

 

So my question is that if we can change the price after launching, because it would have different content. Or can we launching new version with adjusting price while offlining the former version?

 

Waiting for any reply, thanks!

Besides, if there is any guidance about launching on Quest, please let me know, many thanks!

1 REPLY 1

PITTCANNA
Visionary

@SparkGame wrote:

Hi everyone, 

We are developing a FPS VR game which would have several versions. Every version will add a new map for players. As for the first version, it would only have one map, but later on we would add new maps to establish a GunWorld.

 

So my question is that if we can change the price after launching, because it would have different content. Or can we launching new version with adjusting price while offlining the former version?

 

Waiting for any reply, thanks!

Besides, if there is any guidance about launching on Quest, please let me know, many thanks!


Not going to lie but this practice sounds terrible.  Different versions of a game based upon "maps" and pricing will be a nightmare to manage.

 

Your better off Releasing a game with at least 4-6 maps (as base price), then releasing maps as dlc (paid add on content).