I am stuck in the oculus configuration, just past the boundary creation and eye distance setup. When I look through the headset, I am often placed outside of the boundaries I created. Though my 'hands' can be seen, they are in the boundary and not where my sensors are, and move according to my movement. The actual boundary can be off to the side, it varies. When I pull the triggers, I read that my headset cant be tracked and to either move further from the sensors, etc.
My sensors are plugged into USB 2.0s (though Ive tried changing them every which way) I have updated my motherboard USBs, BIOS, my graphics card is up to date, etc etc I have tried changing the distance and height of the sensors (currently a little over three feet apart and about 5 ft high) I have tried unplugging and plugging back in the lead HDMI of the rift
Specs: GPU - Geforce 1060 6gb MB - Asus M5A97 LE 2.0 CPU - AMD FX8320
So your hands are within the play area that has been shifted? As in, not where your real hands are? But your HMD vison is somewhere off to the side of the play area?
Random thought. Do you have any mirrors or reflective surfaces in or around your play area?
I do have mirrors, and I have tried covering them up with still no luck. I have an open ticket, I am partially convinced my headset is faulty. I just tried to set this up with only one sensor without the hand controllers and neither sensor detected the headset when I got to the part to move the headset around the play area.
I am still waiting on support, meanwhile going to do a fresh install of Home. Can anyone interpret the log files? I'm trying to look over the analysis myself. Thank you in advance.