Hi everyone! I've received my DK2 today and have been playing around in both the Oculus World Demo and the Demo Scene and I'm noticing a large amount of chromatic aberration towards the edges of the screen. I've been playing around with the settings (IPD, Eye relief, Eye Cups) and nothing seems to help with this issue. In fact I can't even see a noticeable change in the chromatic aberration correction when viewing it using the monitor for reference and picking what I think are extreme values. They all just seem to produce the same correction effect.
Should the IPD, Eye Relief and Cup type change the chromatic aberration correction effect? If so can someone tell me the extreme values that I can choose for a comparison as I'm wondering if this is just a bug and my settings are not being applied to the distortion correctly.
"kingtut" wrote: Nvidia Control Panel configured to use NVidia Processor as preferred, rather than the low power integrated graphics (Intel HD Graphics 4000). I'm wondering if that low power integrated graphics may be causing problems.
I'm not using a laptop with a power saving graphics card and I have the issue. So it's unlikely to be because of that. Although I read there are some issues with that kind of setup in general.
Can you post a screenshot comparison between Direct and Extended mode? I'm not seeing any difference myself but it can be hard to tell.
Photos taken with phone camera, shrunk by 25% using MSPaint. Photos of Direct and Extended were taken from around the eye position of the right eye, using the Health&Safety announcement in the Oculus Config Util Demo Scene. The camera was not moved between the photos, although was held by hand so may have moved slightly.
Photos were also taken of the right side, but with the lens removed. Interesting to note that these look very similar, but with the Red and Blue channels swapped...
Extended No Lens
Direct No Lens
I also took a photo of the window that appears on the desktop showing a mirror of the DK2 view, in direct mode.