06-08-2017 03:03 AM
06-09-2017 07:10 AM
06-09-2017 07:18 AM
06-09-2017 07:31 AM
dougchism said:
I read on Reddit ASW is disabled in 1.15 and above - thats probably the cause.
06-09-2017 10:31 AM
06-09-2017 12:04 PM
cybereality said:
Are you using the Public Test Channel or the normal release? As always, feel free to submit a ticket.
https://support.oculus.com
06-09-2017 12:49 PM
06-09-2017 03:28 PM
06-09-2017 03:31 PM
06-09-2017 06:02 PM
06-10-2017 01:41 AM
fluidz said:
Guys, I had the same thing happen to me, just recently too. Coincided with the Win 10 Creators update.
My framerate in Oculus Home was a constant 90fps, yet I saw juddering of the screen every few seconds, randomly. I reinstalled all Oculus software and moved my sensors around the room, installed a usb 3.0 card (inateck) and the judder still was there.
I installed Oculus Tray Tool, and turned on the Visual Hud Display, choosing Compositor Render Timing from the list. I saw that compositor frame drops were happening at the same time my headset twitched a frame.
Maybe a program in the background could be the cause? I found Afterburner (with Rivatuner osd), DisplayCal and Color Profile Keeper (to force icc profiles) were polling in the background. As soon as I exited all these programs, Judder has stopped. Just exiting one was not enough.
I think, that the Creators update has somehow messed with how Oculus Rift is prioritized. Turning game mode on / off makes no difference to the judder.
Please look into this Oculus.