12-09-2016 02:05 PM
I've been having a strange problem since i got my touches in, whenever im using more then one sensor my hmd tracking jumps when turning around with my back to the cameras.
I dont run into this when using just one sensor. I can turn around and the tracking is 100% solid, but the moment i plug sensor two back in the tracking jumps when i stop with my back to my sensors. This shouldnt be happening with the hmd I would understand if it was the controllers but the Rift has tracking lights on the back of it.
I've tried using every combination of usb ports and sensor placement, from up high on the ceiling to just on my desk still the problem remains. I even borrowed one of my buddies cameras to run the experimental setup, the irony is that the controllers track great with the three cams in roomscale but the hmd does not. Playing something like jobsim on steam I will turn around to grab something and the whole world shakes like someone is bumping my sensor.
I've spent the last two days trying everything I can think of but still nothing helps other then using just one sensor. The last thing I can think of trying is buying a usb card and see if that helps. Sorry for the wall of text but I've been beating my head against the wall trying to smooth out the hmd tracking just a little frustrated at this point.
12-20-2016 07:28 AM
Mnem0nic said:
Plugged my Vive back in with zero tracking issues, it's pure bliss after troubleshooting Oculus 3rd sensor tracking issue's since Dec 9th with no success.. Its such a shame as I like the Rift and prefer the comfy feel of it but the tracking issues are a deal breaker for me.. I was gonna show the family when they come around for Christmas but that's not going to happen with the Rift at least... sux...
12-20-2016 07:48 AM
12-20-2016 08:43 AM
12-20-2016 09:53 AM
SuperTuck said:
Yeah, but they have had an extra eight months to iron this out before launch. Losing a bit of faith right now.
12-20-2016 11:10 AM
I've had the Vive and Rift since launch, and the Vive NEVER had ANY TRACKING PROBLEMS that I can recall... Just stuck the lighthouses in opposing corners of the room and forgot about them, while tracking always worked flawlessly...
I had just finished packing up the Vive to sell after my Touch arrived, but now I'm seriously reconsidreing which unit to keep...
The trouble is I assume that the Rift will be VERY difficult to sell second hand now that the embarrassingly inferior tracking system has been discovered...
12-20-2016 11:45 AM
12-20-2016 11:48 AM
StreetPreacher said:
I've had the Vive and Rift since launch, and the Vive NEVER had ANY TRACKING PROBLEMS that I can recall... Just stuck the lighthouses in opposing corners of the room and forgot about them, while tracking always worked flawlessly...
I had just finished packing up the Vive to sell after my Touch arrived, but now I'm seriously reconsidreing which unit to keep...
The trouble is I assume that the Rift will be VERY difficult to sell second hand now that the embarrassingly inferior tracking system has been discovered...
12-20-2016 12:16 PM
Xlo
the tracking problems most have including me are not hardware related the sensors are way more capable than we see advertised. the problem lies more with the way the software is handling the tracking. The problem i see is that they seem to have designed the software with mainly 180 degree tracking in mind instead of actually trying to design the software for an actual two sensor each corner 360 setup. because of this most of us who want to do corner to corner two sensor room scale are having tracking issues. they would have been better optimising it for that since 90 percent of us most likely would prefer that setup imo.
I've been reading people report similar issues even using the recommended 180 setup...
And I do agree that the Rift sensor hardware seems to be more than capable (tracking does indeed cover my entire room floor to ceiling), but I guess they just rushed the software so they could launch before Xmas...
I'd be surprised if these issues weren't noticed during in-house testing, and now we all get to pay to help beta test the tracking system...
It's just frustrating to be standing in full view a few feet in front of a sensor, and seeing my 'hands' stutter and swim around.
I knew that there would be potential issues with occulusion, but in practice occulusion has never been a problem. The problems seem to happen when youre in the middle of the playspace in full view of both sensors...
12-20-2016 12:23 PM
12-20-2016 01:08 PM